Monday, August 27, 2012

How many hours have U.S. Wii owners reported playing GoldenEye? GoldenEye 007 Data Report


Coffee Beans
If you are looking for information on the contest/giveaway you will find the link for it in the "Caffeinated Thoughts" section below.

GoldenEye 007 was released on November 2, 2010 for the Wii, and the game was originally announced as a Wii "exclusive" at its E3 2010 reveal. I wrote a post titled, "Can GoldenEye 007 (Wii) Legally be Ported to the Xbox 360 and PS3?" on November 9, 2010, in which I listed the reasons why I thought the game not only could be ported, but would be ported to the other consoles. It was released for the PlayStation 3 and Xbox 360 with the subtitle "Reloaded" added to it, the following year on November 1, 2011.

GoldenEye 007 received an ESRB rating of "Teen" with "Blood, Mild Language, Mild Suggestive Themes, Violence" listed as content for gamers and parents to be aware of. The game was developed by Eurocom, and published by Activision for the U.S. release.

How many hours have U.S. Wii owners reported playing GoldenEye 007 since the game released? If you're a PlayStation 3 or Xbox 360 owner interested in GoldenEye 007: Reloaded, how many hours can you expect from the game according to the Wii's reported data? Brew yourself some coffee, and let's take a look!


The Brew
GoldenEye 007 now has approximately 114,583 U.S. Wii owners that have reported game-play data through the Nintendo Channel, which is almost 30,000 more players that have reported data since this past November. The game has an average play-time per day/session now of about 1 Hour 58 Minutes, with its overall average now being 30 Hours 15 Minutes "Per person" as the image above shows.

The "professional" critic review score has remained the same since November, still sitting at 82.77% based on 62 reviews on GameRankings.com. GoldenEye 007's customer review score average based on just the "Standard" software only version is now 77.59%, a slight increase since November, now based on 158 customer reviews on Amazon.com.

Caffeinated Thoughts
GoldenEye 007 for the Nintendo 64 was released in the U.S. 15 years ago as of Saturday, August 25th. It was my favorite and most played Nintendo 64 game that I owned, and I still enjoy playing levels in it from time-to-time. When Activision and Nintendo revealed GoldenEye 007 for the Wii at E3 2010, I was glad to see it. While I knew the game wasn't going to be a direct port of the original, it looked like Eurocom had put a good bit of effort into it, and I purchased it the day it released for the Wii.

If you purchase GoldenEye 007 for the Wii, and you enjoy Wii Remote and Nunchuk controls for your Wii FPS games, I would suggest making adjustments to the default control settings. You can see how I "fixed" my control setting for the game in the video below:


While I haven't played the Wii version in a while, I did enjoy the single-player campaign and put a good number of hours into the online multiplayer modes as well. I don't know how active the online multiplayer community is still going though, but just based on the reported data for the game it is apparently being played a decent amount, because it has one million more hours reported now, than were in the last report 9 months ago.

If you enjoy FPS games for the single-player aspect, I would recommend giving GoldenEye 007 for the Wii a try. If you are looking for people to play with online, my friend code for the game is 2043-7355-3797. The Wii version, as well as the PlayStation 3 and Xbox 360 version, can now be found for under $30 at most retailers, and considering the average hours are now more than 30 hours "Per person" on the Wii, I would think the PlayStation 3 and Xbox 360 versions would offer just as many hours of game-play.

With the original game releasing 15 years ago this past weekend I wanted to look at the newer GoldenEye another time, before looking back. What do I mean "before looking back"? Well, I should have a new feature up this week called "Retro Grind", on the original GoldenEye.

If you are looking for the games giveaway link, you can find it HERE. If you have already entered the contest/giveaway and want another entry, just tweet out this post using the "Tweet" button at the bottom of the post including my Twitter tag @CoffeeWithGames in it. You can also get an additional entry if you have "liked" the CoffeeWithGames Facebook page HERE, and by liking this post on the Facebook page.

Questions
Have any of you been playing GoldenEye 007's online multiplayer for the Wii, and if so, how active is the online community? If you own the PS3 or Xbox 360 version, have you had a chance to play the MI-6 mode that is exclusive for those consoles and what do you think of the mode?

You can see GoldenEye 007 for the Wii, PS3, and Xbox 360 linked below on Amazon.com:

11 comments:

  1. I don't have the Wii version, only the PS3 version, and I had pretty mixed feelings about this game. On the one hand, I rather enjoyed the plot, it was a pretty good remake. But for my mind the game had been too "Call of Duty-ified." It was too linear - run down a path, shoot a horde of enemies in a room, run down another path.


    The moments of stealth felt too forced, to me - it's like the developers knew they had to do them, so they dedicated small sections of each level to them. The reason I loved the original Goldeneye was because it had non-linear objectives (you could miss parts of levels in the lower difficulty levels entirely), and because it was possible to get through some of the levels from start to finish by being stealthy.


    There's also the unfortunate fact that I only ever got one game of multiplayer going - and that felt just like a CoD map. Nothing like the Facility multiplayer level of Perfect Dark and the original Goldeneye.


    But it was a well-made game overall, with some tight controls and a solid Bond plot. I just preferred the Quantum of Solace game, which seemed to me to be more true to the Bond spirit.


    On an unrelated note I am really, really excited for the upcoming Bond game. I just really hope they don't stick so closely to the CoD formula this time.

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  2. i just haven't gotten around to grabbing this one. I loved the original 64 w/ my friends back in college, but my gaming backlog makes it hard to justify grabbing a whole lot new these days (hypocrite though I am, since I do expect Madden to arrive from Amazon tomorrow, lol)

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  3. 30 hours only? I will say the community for this game is dying day by day as this game is approaching it's 2 year mark, which is ancient for a FPS. However, the on-line campaign is very time consuming and a very good player would take 10 days (240 hours) to make it to the top level. There are many people with on-line play times in the 30-50 days range.

    The most active forum for this game is GameFAQs/Spot, and some over at NintendoLife.

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  4. "On the one hand, I rather enjoyed the plot, it was a pretty good remake. But for my mind the game had been too "Call of Duty-ified." It was too linear - run down a path, shoot a horde of enemies in a room, run down another path."


    While it controlled like a Call of Duty game (on the Wii anyway), it didn't have the "jump" function which I liked. I liked how they had the "vault" option instead, and that worked well in multiplayer as people weren't hopping around like rabbits.
    As for the "linear" part, I'm not sure how much exploration the levels have on higher difficulty settings, as I really only played through the campaign once, and briefly started a second attempt.


    "The reason I loved the original Goldeneye was because it had non-linear objectives (you could miss parts of levels in the lower difficulty levels entirely)..."
    You aren't the only one...Dam, Facility, and Bunker, come to mind right now for being spread around, but not having to go through sections to finish them.


    As for, "...and because it was possible to get through some of the levels from start to finish by being stealthy." Sneaking around, making sure alarms weren't activated, turning them off if they were, cameras...great stuff...


    "Facility multiplayer level of Perfect Dark and the original Goldeneye..."
    Facility is probably my favorite multiplayer and single-player level in the original game, though Temple is close for multiplayer...
    If this were a test though, I would have to go with the "All of the Above!" if asked which one.


    "On an unrelated note I am really, really excited for the upcoming Bond game. I just really hope they don't stick so closely to the CoD formula this time."
    Yea, I have been watching/reading the emails on 007 Legends, and it looks like a very cool concept for a Bond game and fans of the Bond movies. I wonder if it will hit the Wii U...because right now it isn't confirmed for it.


    Thanks for the comment/feedback!

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  5. "my gaming backlog makes it hard to justify grabbing a whole lot new these days"
    Unless....UNLESS, you run a site about incomplete games and stuff, then it is not only justified...BUT REQUIRED.

    "hypocrite though I am, since I do expect Madden to arrive from Amazon tomorrow, lol"


    You didn't win the competition either I take it. #WastedMyTime! #MaddenNFL2013ZeroOutofTen!


    Thanks for the comment!

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  6. "
    However, the on-line campaign is very time consuming and a very good player would take 10 days (240 hours) to make it to the top level."
    I agree, I played it a decent amount, and only hit Level 25 (I think)...it takes FOREVER to level up, which is one issue I hope Eurocom learned from for the upcoming 007 Legends release. I actually wondered if they fixed that leveling up system in the PS3 and Xbox 360 versions, but can't remember reading anybody confirming/denying they did.


    As for the active forums, I did play some matches with people from NintendoLife a few times. I can only imagine how well the higher levels are playing now.


    Thanks for the comment/feedback, and for stopping by!

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  7. these numbers are ridiculously low. no wonder there was only shovelware for the wii.

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  8. ROFL - correct, I did not win. But, I did enjoy the preview of the game and feel like I have a good grasp of the updated controls, so when I get home tonight? I should be able to dive right into my Lions franchise. :)

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  9. Low compared to the PS3 and 360 hours? Or, low compared to another Wii game?

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  10. 30 hours is low? That's huge for me. :) I'd still like to get back in there and make some progress on the single player.


    Anyway, it was fun from what I played and too bad about the multiplayer dying off. (though for almost 2 years on a non-patch Wii game is pretty good) As mentioned the leveling up is too much of a grind and it's a shame.

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  11. See, this never-ending incomplete backlog is contagious and frankly good for the economy!

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Keep the comments clean. Rated "E" for Everyone. :)

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