Super Metroid, the sequel to Metroid II: Return of Samus, was originally released on the SNES in North America on April 18, 1994. It was also released in Japan and Europe the same year.
Super Metroid was re-released on the Wii's Virtual Console in North America on August 20, 2007, and is available for download off the Wii's Shop Channel for 800 Wii Points.
The data pictured below was collected about 1,107 days, after Super Metroid was re-released.
|Click image to enlarge
Approx. Number of Players Reporting Data:
Super Metroid has 102,756 players reporting play-time data through the Wii's Nintendo Channel.
Nintendo has made approximately $822,048 from Super Metroid being on the Virtual Console, just in North America. As the image above shows, Super Metroid was at the #12 spot, on the Virtual Console's "Top 20 - Most Popular" games, when I checked tonight.
Like Metroid, it has been years since I have played Super Metroid. While the "informational" video for Metroid showed a little action, the "informational" video for Super Metroid on the Nintendo Channel is pretty bare of any action, which doesn't make a lot of sense to me:
Looking at the sales data for Super Metroid and Metroid, on the Virtual Console, makes me wonder how much the games have made world-wide.
Just in North America alone, Nintendo has made about $1,172,273 off of Metroid and Super Metroid on the Virtual Console. I wonder if the total world-wide Virtual Console sales of the Metroid games were enough to fund the entire development of Metroid: Other M?
I know WesFX, Brad, and The Dread Pirate Guy commented on my "Are Wii Owners Playing the Original Metroid?" post. Has anybody gone back and played Super Metroid recently, because of Metroid: Other M's release today?
If you are interested in downloading Super Metroid off the Virtual Console, you can use a credit card directly on the Shop Channel, or purchase a Nintendo Wii/DSi Points Card:
Also, credit for the Metroid in the chart goes to GamesWeLike.com, from a Google Images search.