Coffee Beans:
After I finished playing
Greg Hastings Paintball 2's Career mode a few weeks back, I contacted the developer of the game,
Super X Studios. I was really impressed by the amount of content in the game, and you can watch my "
Video Preview and Impressions" of the game
HERE!
Not only did the developer respond to my email, but Greg Hastings himself, responded! I ended up sending over some questions to Super X Studios about the game, and to Greg Hastings as well. Being that there were multiple questions/answers, I'm splitting the interviews up over a few weeks, that way they don't get lost after just one post.
So, if have a question about
Greg Hastings Paintball 2, and it's not answered in this portion, definitely leave a comment and I can let you know if it'll perhaps be posted in the next few weeks.
Part I of the interview is below, and this portion is with Super X Studios' James Thrush (JT). So, without further delay, let's get started!
Interview Q&A:
CoffeeWithGames: First, thanks for taking the time for the interview. Can you tell the readers a little about what you do at Super X Studios, and how you were involved in developing Greg Hastings Paintball 2?
James Thrush: I'm James Thrush, founder and President of Super X Studios. I've known Greg for six years now - I got the chance to help out on the original Greg Hastings Tournament Paintball games for the Xbox and PS2, and fell in love with the franchise. When it was time to make the sequel, and the previous developers bowed out, Greg came to me and it was an easy sell to get us on board!