
Coffee Beans:
If you missed Part I or Part II of the interview about Greg Hastings Paintball 2, you can read them HERE and HERE.
In Part I and Part II, I interviewed James Thrush the President of Super X Studios which was behind the development of Greg Hastings Paintball 2.
As the title for this post says, the questions below were answered by Greg Hastings himself. I'll keep it short with four questions this week, and some more next week.
Interview Questions and Answers with Greg Hastings - Part I
CoffeeWithGames: First, thanks for taking the time for the interview. Can you tell the readers a little about how you got started in paintball, and how that lead to pitching the idea for creating a paintball video game?
Greg Hastings: The same way many have started. A friend took me to play back in 1987 and the adrenaline rush was immediately captivating! I was playing Kelly Slater Pro Surfer with my buddy Stephen 10 years ago. I knew the participation of paintball and was mad that no one [had] taken our sport serious enough to make a console game supporting it. Shooters were hot from the word go, and hello, paintball IS a shooter! I got on the phone with a friend who knew about finance, since every idea cost money to get going. I landed in Seattle a few weeks later and started the franchise. It ramped up over a year and before we knew it, we had enough money to finish the game and publishers contacting us.