Mortal Kombat Armageddon was released almost 4 years ago now, on May 29, 2007 for the Wii. The game had a MSRP of $49.99 when it first released, and was rated "Mature" by the ESRB, with "Blood and Gore, Intense Violence" listed as content for parents to be aware of.
Mortal Kombat Armageddon was developed by Just Games Interactive(now Kung Fu Factory), and published by Midway Games(now bankrupt/out-of-business).
How many hours have Wii owners reported, possibly attempting fatalities, playing Mortal Kombat Armageddon with 1,421 days of game-play reported, before Mortal Kombat's release this past Tuesday on the PS3 and Xbox 360? Let's take a look!
|Hours shown are for United States of America Wii owners, not world-wide.|
Approx. Number of Players Having Reported Data:
Mortal Kombat Armageddon has 94,531 Wii owners that have reported game-play data through the Wii's Nintendo Channel.
Average & Total Game-Play Hours:
Mortal Kombat Armageddon has 1,584,114 Total Hours of game-play reported, with an average play-time of 16 Hours 45 Minutes "Per person".
Mortal Kombat Armageddon's average play-time per session is just over 1 Hour 44 Minutes.
Sale Rank & Advertised Price:
Mortal Kombat Armageddon's Amazon.com sale rank is #749, and it is currently selling for $15.02.
(Sale rank and price recorded around 12:45 PM on April 22, 2011)
Review Score Averages:
Mortal Kombat Armageddon's "professional" review score average is 72.49%, based on 34 reviews on GameRankings.com.
The game has a 4 out 5 Stars rating on Amazon.com, based on 48 customer reviews.
When converted to a 100% review scale, Mortal Kombat Armageddon's customer review scores average is 80.41%. You can see the Stars rating breakdown in the image below:
Review score averages recorded around 12:45PM, on April 22, 2011)
While I haven't played Mortal Kombat Armageddon, I remembered seeing a trailer for the game showing off how the motion controls worked in it, and Ed Boon was the one showing how the moves are done with the Wii Remote and Nunchuk. If fatalities via motion controls sound interesting, you can see a little bit in the video below:
While Midway Games is no more, their games/franchises are finding new life at other studios. Warner Bros. Interactive is the studio that now owns the Mortal Kombat name/franchise, and as I stated in the "Coffee Beans" section, Mortal Kombat released this past Tuesday on the PS3 and Xbox 360, which is a new game for the series.
I am surprised that Warner Bros. didn't port the new Mortal Kombat game to the Wii. With a Wii install base of more than 30 million in North America alone, and the fact that Wii owners have supported more recent fighting games, e.g. Tatsunoko vs. Capcom: Ultimate All-Stars; I thought it would make some sense to port it over.
As for the reported data, I think having more than a million hours reported by a game with no online aspect, is really good. Sure, the game doesn't have hours compared to some other fighting game on the Wii, but I don't think anybody would expect it compared to that one.
Also, seeing the game in Amazon.com's "Top 1,000"(yes, I made that category up), does make me think the Mortal Kombat Armageddon perhaps is getting a slight sales boost from Mortal Kombat releasing on the PS3 and Xbox 360 this week.
For now, if you're looking to perform any fatalities on the Wii, you'll have to look back at Nintendo's last(and only) retail Mortal Kombat game, Mortal Kombat Armageddon.
Have any of you played Mortal Kombat Armageddon on the Wii, and if so, what did you think of the game's motion controls?
If you played Mortal Kombat Armageddon, and you picked up the new Mortal Kombat, did Armageddon have anything you wish the new one did, but perhaps doesn't?
If any of you are interested in Mortal Kombat Armageddon, or the new Mortal Kombat, you can see prices for them on Amazon.com linked below: