Thursday, May 16, 2013

Super Metroid! How much has it been played? Official U.S. Nintendo Channel data report.

Coffee Beans
Super Metroid originally released for the Super Nintendo Entertainment System (SNES) in 1994. The game was re-released for the Wii's Virtual Console service on August 20, 2007, and is available to download for 800 Wii Points, which is $8.

Nintendo just released Super Metroid for the Wii U's Virtual Console service, and you can currently purchase the Wii U version for only 30 cents until June 13th, and then the game should be available for $7.99. Both the Wii and Wii U versions received an ESRB rating of "EVERYONE" with "Mild Violence" listed as content for parents and gamers to be aware of.

The software description for the game on the Wii U eShop says, "The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages."

If you own a Wii or Wii U, how many hours can you expect from Super Metroid? Also, how many U.S. Wii owners have game-play data reported for the game through the Nintendo Channel, since it released in 2007? Brew yourself some coffee, and let's take a look at the official U.S. Nintendo Channel data for Super Metroid!

How quickly have you beaten it?
The Brew
Super Metroid now has approximately 125,793 U.S. Wii owners with game-play data reported, with about 2,093 days possibly reported. This is an increase of about 23,000 more players with game-play data reported, than when we first looked at the game a few years back.

The game now has 1,329,906 Total Hours of game-play reported, an increase of 381,538 Total Hours since its August 2010 data report. Its average reported now of 10 Hours 34 Minutes "Per person", seen in the image above, is a 1 Hour 20 Minutes increase from its August 2010 average. Wii owners are spending a little over an hour each time they play the game, according to this reported data.

For some comparison to other Wii Metroid games, Super Metroid's reported average "Per person" is about 6 hours lower than Metroid: Other M's and almost 12 hours lower than the reported average for Metroid Prime 3.

Super Metroid has a "professional" critic review score average of 95.50%, based on 11 reviews on Its customer review score average is a 90.00%, based on just 6 reviews of the Virtual Console version. BUT, the reviews average for the Super Metroid SNES cartridge Amazon page is at a 97.05%, based on 95 customer reviews.

How much has Super Metroid's Wii Virtual Console release in the United States made for Nintendo? The game has made Nintendo just over $1,000,000, at least according to the approximate number of players with data reported and the game's $8 price point.

Caffeinated Thoughts
I played the SNES version many years ago, but I never purchased it on the Wii's Virtual Console service. I have already purchased Super Metroid from the Wii U's eShop though, for the awesome price of only 30 cents. If you own a Wii U or a Wii and haven't seen anything on the game, here's a trailer for the Wii U version:

It's probably been 15+ years since I last played Super Metroid, and while I haven't given the Wii U version a try just yet, I am looking forward at seeing how it has held up over the years. I know in the last Super Metroid post, there was one person that thought the Wii Virtual Console version was not very good at all, but they had never played it on the SNES. While I think I remember watching my brother play the last boss battle multiple times in the game, I'm not sure if I ever played through and beat the game completely by myself. I hope the game lives up to what I remember about it, at the very least.

While I mentioned in "The Brew" section that Super Metroid's reported average "Per person" is lower than Metroid: Other M's and Metroid Prime 3's, I think it should be noted that those two games were full retail releases, not available through (just) the Wii's Shop Channel. But, I think it shows how lower priced digital titles, even if older in this case, can really be a great value.

Now, you may be wondering how can you enter to win the games mentioned in the data image above, right? If you want to be entered in a drawing for those games make sure you're following me on Twitter, HEREand make sure to tweet this post out using the Twitter button below (pointed out in the image below if you're unsure) AND include the hashtags #SuperMetroidCoffee and #WiiU and also @coffeewithgames in it (should be enough room for all!). This will run for a few weeks, so there should be multiple opportunities to get entered in the giveaway. The winner has been announced, HERE.

Have any of you already downloaded and played the Wii U version? If so, what do you think about it if you had never played it before?

If you played and beat the Wii Virtual Console version of Super Metroid, do you know how many hours you have played the game? Also, if you were a fan of the game back on the SNES, do you think it has held up well over the years?

You can buy (or, look at) a few Metroid related items from below:


  1. I picked it up today. Honestly, I'm preoccupied with Tank Tank Tank at the moment, but I still tried it out. Yeah, it's still good. I prefer the original overall. Thinking back, Other M, the Prime series, and the first few Metroid games have very little in common. Apparently new players to the Metroid series are having a hard time with it. It can be obtuse at times but exploration and tenacity generally gets you through.

  2. Do you own the full version of Tank Tank Tank, or just the free eShop content? I have the eShop content, but nothing else.

    As for Metroid: Other M, I own it, but haven't played it yet. I beat Metroid Prime 3 (a few times), and own the Trilogy now as well, but haven't played the first two games really (I have about 20-30 minutes in the original Metroid Prime, in the GameCube version, so I haven't made it very far).

    It's interesting you mentioned new players maybe having a hard time with Super Metroid though, and I think the Miiverse community will be a good help for people that might get stuck in the game.

    Thanks for the comment and feedback!

  3. Never played it on the SNES, but picked up the Wii VC version in March. I've put several hours in so far and really like it. In fact as much as I like more of the isolation aspect of the original, I'm enjoying this one more. She moves better, it has maps, saves (no passwords!!) and looks/sounds great!

    Whoever was saying that about the WiiVC version doesn't know what they're talking about.

    You also can't beat gamepad play for 0.30.

  4. "Whoever was saying that about the WiiVC version doesn't know what they're talking about."

    *gets coffee, and waits

    As for the saves with no passwords, that's something they have updated I think for all Wii U Virtual Console games, an option to create a "restore point" at any time. Not exactly sure, as I haven't used that option yet in any of the games we have.

    Thanks for the feedback!

  5. Did you brew enough coffee?

    I see where Wes is coming from with every review I read is basically glowing praise. I've only played a little of 'Other M' so I'm not sure about the refined experience of the others.

    Anyway, it's a great game, and I really enjoy it more than the first.

    For the saving part I was talking about the in-game save without a password. You have to find a room/pod so this works on the Wii VC version as well.

    Though I know what you're saying about the WiiU VC restore points. I haven't looked into that any for the U, but I believe it's very similar to the 3DS's. The restore points are an awesome feature especially for us gamers that don't have time to pour into a game.

    I've used it on Link's Awakening before bosses or before trying something new out. Doesn't work or I die? Hey, no prob, __RESTORE__. :)

    I guess it's a form of mitigated cheating, but I really don't care. It's about having fun and if I can expedite that and not have to re-trace a 20 minute dungeon then I think it's a better experience.

    That reminds me, wish we had that for the Wii VC. I *almost* beat Arrghus in LTTP a few minutes ago (swamp palace) and needed like 1 or 2 more hits. A restore point sure would have helped.

  6. It's now just after 8 (our time), so the coffee pot is brewing another pot.

    "You have to find a room/pod..."

    Yeah, I'm trying to remember if that's how they had Metroid Prime 3 setup, I can't really remember now.

    BUT, on the Wii VC, they do have a bit of a RESTORE point, where you can just simply hit the Home button and exit. The only problem is that it's not like a continuous "RESTORE" so if you're right before a boss and leave, then come back and die at the boss, you have to travel back to that point again.

    "I *almost* beat Arrghus in LTTP..."

    Bean 1 was playing LTTP yesterday, and I was told to run around for a bit in it, but we didn't complete anything.

    Thanks for the feedback, again!

  7. I read up more on WiiU VC and yeah, it's the same concept as 3DS. If you hit home like on the Wii or 3DS it basically _suspends_ your current game. Upon your next session you can resume exactly where you left off.

    The difference with 3DS and Wii U is you can manually create a single restore point (ZR on Wii U, X/start I think on 3DS) which is basically a separate save of your session which can be restored/resumed at any time. So if you die, but have a restore point before the boss, you can continue to restore that point and go right back to the boss without losing time.

    BTW, that Wii SD copy thing I sent over help any?

  8. "So if you die, but have a restore point before the boss, you can continue to restore that point and go right back to the boss without losing time."

    Punch-Out!! is now back on my list to beat. Being able to just worry with the boxer I'm on, and not be concerned if I lose having to battle Glass Joe again for the 100th time, is going to be nice!

    Thanks for the comment and feedback, and doing the research on it!

  9. the profit coming to the coffee wit game is very large. with the finger125,793 U.S is very huge. it is certain one of the best game with the name super metroid


Keep the comments clean. Rated "E" for Everyone. :)


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