Sunday, September 16, 2012

Time for F-Zero U? How many hours have U.S. Wii owners reported playing F-Zero X? Data Report

Coffee Beans
First, if you're looking for details on how to possibly win a Wii U console, keep reading through the "Caffeinated Thoughts" section below.

F-Zero X was originally released for the Nintendo 64 on October 26, 1998. The game was developed by Nintendo's EAD studio and published by Nintendo worldwide. F-Zero X was re-released for the Wii's Virtual Console on June 25, 2007 at a price point of 1,000 Wii Points, which is $10. The Virtual Console release maintained its original ESRB rating of "E" with no content listed for gamers or parents to be aware of.

If you have never played the F-Zero series, but perhaps are interested in the series, how many hours can you expect from F-Zero X for only $10? Brew yourself some coffee, and let's take a look!

The Brew
F-Zero X has 195,195 Total Hours of gameplay reported, from approximately 31,743 U.S. Wii owners that have reported gameplay hours through the Nintendo Channel since its U.S. release. The game has an average play-time per day/session of about 43 Minutes, and its overall reported average is 6 Hours 9 Minutes "Per person" as you can see in the image above.

The game has a "professional" review score average of 87.13%, based on 16 reviews on It has a customer review score average of 87.74%, based on 31 reviews from

F-Zero X's U.S. Virtual Console release has made Nintendo about $317,430, based on just the $10 price point and the approximate number of players that have reported data.

Caffeinated Thoughts
While I have never owned any of the F-Zero games, I do believe I played the original SNES F-Zero, as well as F-Zero X on the N64 and F-Zero GX for the GameCube. If you have never see how F-Zero X looked, and how the races were setup, the brief trailer below should give you a decent idea:

I'm not sure that the $10 price is a good price for the game though, based on the average hours played "Per person". Being that it has been just over 9 years since the last new F-Zero game was released for a Nintendo home console, that being F-Zero GX for the GameCube in August 2003, I think it is time for a new F-Zero on the Wii U. Or, at the very least, an "updated" F-Zero game like what Nintendo did with Star Fox 64 3D and The Legend of Zelda: Ocarina of Time 3D.

If you are looking for the details link on how to win a Wii U console, you can find "The Ultimate Mario Kart 7 Competition - Win a Wii U!" details HERE.

Do any of you think it's time for a new F-Zero game? Perhaps on the Wii U when it releases, or even on the 3DS?

If you have played F-Zero X from the Virtual Console are the hours reported "Per person" about what you can expect to get from the game before you beat it, or can you expect many more based on your time with the game? Also, if you are a huge fan of the F-Zero series, is the one game from the series that you would recommend above all the other F-Zero games?

If you are interested in the F-Zero series, you can see a few of the games linked below:


  1. It is time for a re-balancing and re-issue of the game cube version of f-zero. A graphical upgrade for fzx won't be bad but as a huge fan of the gcn version, I'd rather see that one instead of this one.

  2. One amazing game, though FZERO SNES still have the crown for the most I've played.

    Here's an idea for the Wii U version.

    60 fps online,2 GamePad + TV support for 3 player local play with no need to split the TV screen, online.

    They can have interns develop it, I'll pay good money.

  3. Thanks so much Scott for linking to our Mario Kart 7 competition! We're giving away a Wii U plus some other great prizes - check it out everyone!

  4. I think I read when researching on this post, that F-Zero GX was developed by a team at Sega right? Which, I thought that was interesting considering that Sega only recently started up the Sonic & Sega All-Stars racing series.

    I think it'll be interesting on the Wii U's eShop, if GameCube games support the GamePad. I believe Nintendo already said GameCube games will be available to purchase, but haven't really said much other than that.

    Thanks for the comment and feedback!

  5. Didn't they confirm that using the GamePad for same game play, will cut the FPS from 60FPS to 30FPS in games?

    As for the local and TV support, I'm liking those options a lot right now. I just hope developers find good use for it, and the GamePad holds up well.

    Thanks for the comment and feedback!

  6. No problem. I hope it helps people find the competition. I enjoy entering contests, and the one you are running to win a Wii U is awesome.

  7. Wow... FZERO. Glad Dexter mentioned it for the SNES - that's the only one I ever played, but my best friend and I logged a TON of time into that game way back when. Now I hardly ever play racing games. My wife loves them, I'm not very good at them. Mario Kart's the only one I feel a need to play when it releases, but a newer F-Zero might be interesting.

  8. I just haven't been able to get into Mario Kart Wii. We own it, it's in our collection. I even recorded some of the few races I have done it for a post here....NOTHING. Mario Kart Wii just felt "off" after play Excitebots, probably one too many blue turtle shells for my liking. Which is really sad, because I've been holding out that it will grab my attention more fully one day. Probably when Mario Kart U releases.... o_0

    Thanks for the comment and feedback!
    Oh, and I probably should mention that I looked at FZERO's data on the SNES (under 3 hours averaged I believe), but being that this was "last" F-Zero console game, I went with this one for the post.

  9. You're right, mainly due to data streaming limits, the 60 fps bandwidth is halved to support 2 GamePads.

    I can live with it. Did F-ZeroX support 60 fps when it is runnign 4 player splitscreen?

  10. There's something nostalgic and chic about the flat mode 7 planes and the jazzy cypberpunkish score.

    FZeroX and the GameCube sequel seems like, in a small way, a copy of Wipeout. Perhaps FZero would have evolved in the same way, but Psygnosis (RIP) beat them to it with Wipeout.

    I personally would be thrilled for Nintendo to do a few levels on a flat mode 7-like surface if they ever do a sequel to F-Zero as a kind of homage.

  11. I just bought Excite Bots two weeks ago - so much fun! I really like how crazy and zany the whole concept is. Plus, the races themselves are incredibly fun and fast!

    As for F-Zero - I haven't touched that since the SNES days and I was never any good at it.

  12. From one review, it did say that F-Zero X "
    offers up to four player head-to-head races at 60fps". Maybe lower FPS for the GamePads, but then regular 60FPS all on one screen could work for you?

  13. "Plus, the races themselves are incredibly fun and fast!"
    This, right here...topped off with, "how crazy and zany the whole concept is" is why I enjoyed the game so much.

    The speed of the races, actually feel fast. Go from Excitebots to Mario Kart, and you probably see one of my issues with Mario Kart Wii....

    BTW, I still have Excitebots, and my friend code is here,, not sure how the online is still going these days. Thanks for the comment!

  14. "Psygnosis (RIP) beat them to it with Wipeout"
    I saw a post earlier that mentioned they might not be totally under...very ironic comment/post. LOL, not sure how long ago they went "under", and then today's post on them still being around happening.

    Thanks for the comments!

  15. If you edited that image together, AWESOME job on it. I'm just now learning Photoshop, after 10+ years using another product and I'm very impressed with the blending on the image. If you make a video tutorial "How to mirror and blend." I will probably stumble across it these next few weeks.

    Thanks for the comment, and providing the image!


Keep the comments clean. Rated "E" for Everyone. :)


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