Friday, November 5, 2010

Quick Brewed Thoughts - James Bond 007: GoldenEye

Coffee Beans:
     So, this past Tuesday, November 2, GoldenEye was released for the Wii.  I purchased it Tuesday on my way home, and played it late Tuesday night, right before going to bed.  I just finished playing some more, and I am only on the fourth mission in the single-player campaign, but here are my thoughts so far:
     Graphics - Glad to see another game go with the realistic style of the original Red Steel.  They seem crisp, and effective for what the style/setting of the James Bond universe.  The levels seem pretty interactive as well, with items that can be destroyed placed throughout the levels.
     Sound - I'm not really sure what it is, but the sound seems strange.  Either the in game music is too low, or the voices aren't high enough, not really sure on this one.  I have adjusted them, hoping the adjustments will help.
     Level Designs - Definitely updated levels from the original, not the same.  The second level, Facility, has a really different feel compared to the original.  Perhaps the more I play the game, and get to know the levels, the more "familiar" they will become like the original.
     Controls - There are a lot of control options in the game, not sure if that's a good thing, or a bad thing for new comers trying out the Wii Remote and Nunchuk controls for the first time.  I don't think the default control settings are decent enough though, and I have changed my controls to "Experienced 3" for now.
     Mission Stats - I love data.  I love statistics.  I loved how the original GoldenEye on the N64 provided the number of times I fired my weapons, as well as specific places I shot the enemies.  This GoldenEye doesn't seem to have that, unless the data is provided at the end of the game...which is a bummer.  The one thing it does have is how much time I have spent on each level, so I guess that's a plus?

     I haven't even attempted the multiplayer in the game, local or online, so I don't have thoughts to share with those experiences yet; but as soon as I do, I'll write up my thoughts and hopefully share some videos with them as well.  In the meantime, here's the menu trailer from the game...this is the video that starts playing if you leave GoldenEye sitting on the menu for a few minutes:


Questions:
     Did any of you pick up GoldenEye on the Wii this week?  If so, what are your thoughts on it?  Bitter, or sweet?


If any of you are interested in GoldenEye for the Wii, you can see prices listed on Amazon.com linked below for both bundles:
 

2 comments:

  1. Good comments - so far just about everything I've seen for this game is positive. We talked about this ourselves before, but this is one of those games (along with Mario Kart) that I played a ton of in college on the 64 and loved. it was a great time when a handful of us would get together, and I always enjoyed the story mode as well. I was a bit nervous this would get screwed up when it was remade, but overall it looks pretty promising. My wii's waiting to get repaired first, and I have a few other games lined up for it first, but this will no doubt work it's way onto my gaming shelf sooner than later.

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  2. I just popped the original GoldenEye 007 back into my N64 a few hours ago, I still see why the game was so popular...I may give it another play-through soon.

    If/when you get GoldenEye 007 for the Wii, let me know and definitely add my friend code so we can try to play some online matches together. Thanks for the comment!

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