Monday, May 30, 2011

Super Mario Galaxy 2 - A Year's Worth of Data

Coffee Beans:
Super Mario Galaxy 2 (SMG2) released on May 23, 2010 with a MSRP of $49.99 for the Nintendo Wii.  The game was a sequel to Super Mario Galaxy which released for the Wii on November 12, 2007.

SMG2 was developed by Nintendo's Entertainment Analysis and Development studio in Tokyo, Japan.  The game received an "Everyone" rating by the ESRB with "Mild Cartoon Violence" listed as content for gamers/parents to be aware of.

We last looked at SMG2's game-play hours as they were recorded on December 27, 2010, and you can read that report HERE.

How many hours have Wii owners spent in Super Mario Galaxy 2 during the last year, with 366 days reported?  Let's take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours shown
are not for all Wii owners that have played Super Mario Galaxy 2.

Approx. Number of Players Having Reported Data:
Super Mario Galaxy 2 has about 401,745 Wii owners that have reported game-play data through the Wii's Nintendo Channel, over the last year.

Reporting Player Increase:
How many more players has SMG2 seen increased in reporting data since it first debuted in May 2010, and also since the last report right after Christmas? Super Mario Galaxy 2 has seen an increase of about 388,405 more players having reported data, since the game's data debuted on May 31, 2010. The game has seen an increase of about 129,332 more players that have reported data since the data was recorded, and reported, just after Christmas.

Average & Total Game-Play Hours:
Super Mario Galaxy 2 now has 11,927,239 Total Hours of game-play reported, which is an increase of 11,826,576 Total Hours reported since the data debuted on May 31, 2010; and it's an increase of 4,127,021 Total Hours reported since December 27, 2010.

SMG2's average play-time is now 29 Hours 42 Minutes "Per person" having reported data, which is 1 Hour 4 Minutes higher the average recorded on December 27, 2010; and it is 22 Hours 9 Minutes higher than the average "Per person" reported when it first debuted.

The game's average play-time per session is now just over 2 Hours 9 Minutes.

Sale Rank & Advertised Price:
Super Mario Galaxy 2's sale rank is #82, and it is currently selling for $46.89.
Sale rank and advertised price were recorded around 11:55PM on May 29, 2011.

Review Score Averages:
Super Mario Galaxy 2's "professional" review score average is 97.12%, based on 54 reviews on

The game has a 4.5 out of 5 Stars rating on, based on 284 customer reviews.
SMG2's customer review score average is 92.18% when the reviews are converted to a 100% review scale.

Review score averages recorded around 11:55PM on May 29, 2011.

Filtered Thoughts:
I still have not played Super Mario Galaxy 2, and as long as I am taking to get through my video game backlog, it could be a while before I do play it.

If you have not seen anything about Super Mario Galaxy 2, the trailer below shows off a good bit of the variety of game-play you should expect from the game:

As for the data, the game-play hours reported for Super Mario Galaxy 2 over the last year are pretty good, though I think it's safe to say that SMG2's reported hours will not get close to Super Mario Galaxy's current number of reported hours, which is more than 50 million "Total Hours".

Again, while I have not played SMG2, I think the average hours reported "Per person" are about what I would expect it to take to beat the game, though I am not sure.

If any of you have played and beaten Super Mario Galaxy 2, how many hours did it take you to complete?  If you beat it once, have you found yourself going back to play it again, or perhaps just to collect everything?

If you are interested in Super Mario Galaxy 2, you can see used and new prices for it on linked below:


  1. I must admit, I didn't enjoy the first Mario Sunshine, so I never bothered with this game.

    I'm not the biggest platformer fan, though, with is a big reason why.

    I'm absolutely astounded by the raw number of hours this game has been played. Absolutely incredible, and a great statistic for Nintendo :)

  2. I love, Love, LOVE this game! I felt like it was a marked improvement over the original Galaxy, and the original was a finely crafted piece of work.

    Also, I did complete the game, but I can't remember how long it took me... I'll have to look that up for you later...

    @GamesAndBiz and Coffee

    Even if you didn't like Super Mario Sunshine, Super Mario Galaxy 2 is one of the highest rated games in history. I understand the idea that just because it's liked doesn't mean it's good, but Mario Sunshine isn't one of the highest rated games in history, so there must be a difference between them... Honestly, I highly recommend it, even if only as a chance to experience one of the greatest minds in game development today at his imaginative best.


  3. Having not played any of the 3D mario games, I went ahead and checked out the video. I have to say that it looked very impressive and had some great music. (no idea if that's the game music. it also gave me sort of a disney production feel) It seemed interesting how they really explored the 3D element with platforming around moving objects, different kinds of platforming and the various camera angles. The one caveat is that it may require old farts like me to think. :)

    Pretty impressive stats too for a 1-year game.

    I've seen some videos of SM64 and was never sure how that would jive with me. Is this something I could jump right into or would you recommend I check out some of the predecessors first? (never even heard of sunshine until today)

    Come on SMG2 'Selects' or a good sub-$30 sale on amazon. :)

  4. @GamesAndBiz:
    "I must admit, I didn't enjoy the first Mario Sunshine, so I never bothered with this game."
    First Mario Sunshine...or the first Super Mario Galaxy?

    Super Mario Sunshine was on the GameCube, Super Mario Galaxy was on the Wii.

    See, I rented and enjoyed my time with Super Mario Sunshine, but I received Super Mario Galaxy as a gift, and I beat it, but didn't really enjoy that much.

    I think most of the Mario games you can just pick up and play, as the stories are usually small in them, so it doesn't really matter where you pick up and start.

    I haven't played SMG2, so I don't know how much of a direct connection to SMG there is though.

    Thank you all for the comments/feedback!

  5. Man, my comments before just would not post. Blogger was not playing nice with me at all. :)

    This is one of those games I've been wanting to get, but haven't picked up this or Galaxy 1. I remember before we had a Wii, my kids standing around in Walmart and Gamestop playing the demo of Mario Galaxy 1, and they seemed to be enjoying it, but then once we got the Wii, they never once asked for it. I'm personally more comfortable with the 2D platformers (I loved Super Mario Bros. Wii) - and even as much as I could appreciate the old N64 3D Mario for what it did - it was a game I never really enjoyed for some reason.

    The other thing is the price on these games. Both Mario Galaxies are pretty expensive still, even used at a Gamestop or Disc Traders.

  6. @Chalgyr:
    "The other thing is the price on these games. Both Mario Galaxies are pretty expensive still, even used at a Gamestop or Disc Traders."

    :) I meant to elaborate a bit more on that as I'm disappointed that the prices are still high. What is it, $46 on amazon, with SMG1 at $40 and Super Mario Wii also at $43? That's a lot of money for 3 games.

    I know N holds onto the prices for awhile, for too long I think. Look at Goldeneye and Tiger Woods 12. GE hit $19 in May after 6 months of release and TW12 is at $29 and I believe it was released in April just before the Masters tournament.

    Regarding Mario Wii, that's another one I'd like to check out at some point. It looks really awesome.

  7. @Chalgyr:
    "Man, my comments before just would not post. Blogger was not playing nice with me at all. :)"

    Alright, I thought I was the only one having these issues, but ever since the "crash" a few weeks back, a LOT of my comments on other sites just aren't showing up. I can't figure it out.

    "The other thing is the price on these games. Both Mario Galaxies are pretty expensive still, even used at a Gamestop or Disc Traders."
    Yea, I guess Nintendo is thinking, "These are our bread and butter, so why drop the price when demand is still decent?"
    I would say a price drop on SMG by now, especially during the holidays, would be a great thing...
    It's like Sony with Resistance series...release a bundle pack of the first two, and hope people are interested in picking up the third when it releases.

    "I know N holds onto the prices for awhile, for too long I think."
    Only because of the Wii's success I think...last generation they had the Players' Choice line of games pretty quickly.

    "Regarding Mario Wii..."
    Are you talking about New Super Mario Bros. Wii?
    If so, I would suggest it. Mrs. Coffee and I played through the entire game co-op, and had a blast.
    I don't know if you saw my post on NSMBW from over a year ago, but you can read it at:

  8. @Coffee:
    Are you talking about New Super Mario Bros. Wii?

    That's correct, the new SMB Wii. No, I haven't made it back that far so thanks for the link.


    That video was hilarious!

    I probably have more chance of picking up SMBWii vs either SMG (even though they look great). It looks extremely fun especially with multi-player. Although I think gaming with the wife is a lost cause at this point. :)

  9. Yeah, my posts are getting 'eaten' pretty regularly of late.

    In general it seems the Big N's games tend to hold value longer. Punch Out, Mario Party, Mario Wii, SMG, Zelda - they all seem to hold onto value a bit longer. And that's driven by the market. There's so many bad Wii games (affectionately referred to as 'shovelware') that get traded in, while these good games get held on to - it just keeps the price high.

    @robert - I really liked SMB Wii as well, and reviewed it to a good score

    @coffee - I hope that Nintendo does as you suggest - something like a SMG 1 & 2 package would be awesome. I wonder if we'll finally see more of that sort of thing once they put more titles out for the 3DS and talk about their new console more?

  10. average playtimes are often much lower than the actual playtime required to "Beat" a game. 29 hours is probably more than sufficient to just "beat" bowser, but to 100% the game which is well worth it took me 49 hours, with no personal factors that would increase the time other than the perfect run of grandmaster galaxy in which I died many times (possibly adding a couple extra hours), however that should be expected of anyone intending to get that star, it's obviously possible to get that star in under 10 minutes, but it's improbable because of it's high difficulty. Galaxy 2 has probably sold about 7 million copies now (6.36 as of march) which means it has penetrated the casual market that would largely stop after defeating bowser skewing the data lower which makes the 20 hour difference understandable

  11. “Far too many people on the spectrum spend most of their days with people who carry around memories of, and are often too overwhelmed by incidents of, prior misinterpretation. This is no fun. In travel you can start over, and reinvent yourself. If somehow a relationship gets weird, you can leave and go to the next town, the next block, or whatever the case may be, and try again.


Keep the comments clean. Rated "E" for Everyone. :)


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