Monday, October 4, 2010

Shooting for the Stars? Sin & Punishment: Star Successor Debut Data

Quick Brew Info:
     Sin & Punishment: Star Successor(S&P:SS) was released on June 27, 2010; with a MSRP of $49.99.  S&P:SS was developed by Treasure, and published by Nintendo.  The data below is for America game-play hours, not world-wide, even though Sin & Punishment: Star Successor was released in Japan and also in Europe.

     It took 100 days for S&P:SS's play-time data to cross 50,000 "Total Hours" and debut on the Wii's Nintendo Channel, as shown below:

Approx. Number of Players Reporting Data:
     Sin & Punishment: Star Successor has 5,284 players reporting play-time data, for its debut on the Nintendo Channel this week.

"Total" Game-Play & Average Hours Played:
     S&P:SS has 51,298 Total Hours reported for its debut, with an average of 9 Hours 43 Minutes per person reporting data.

     The average play-time per session for Sin & Punishment: Star Successor is just under 2 Hours 2 Minutes.

Sale Rank & Advertised Price:
     Sin & Punishment: Star Successor's sale rank is #4,347 and is selling for $44.98(recorded around 11:30PM on 10-4-10)

Review Score Averages:
     Sin & Punishment: Star Successor's review score average, on, is 85.88%; based on 38 "professional" reviews.

     On, S&P:SS has a 4 out of 5 Star rating, based on 15 customer reviews.  You can see the customer review score breakdown in the picture below:
How many stars would you give it?
     While Sin & Punishment: Star Successor hasn't lit up the sky with awesome sales, I think for a first-time retail venture in America with the franchise, the game-play data is encouraging.  S&P:SS definitely isn't one of Nintendo's better known franchises, and to see game-play data appear just 100 days after S&P:SS released is pretty impressive, when comparing it to certain third party games.
     I don't own S&P:SS, but I think I remember reading the game takes between 4-5 hours to complete on a single play-through; if that is the case, the data reported is showing that Wii owners are playing the game at least twice.

     Have any of you played through Sin & Punishment: Star Successor?  If so, do you remember how long it took you to complete the game?

If you are interested in Sin & Punishment: Star Successor, you can see new and used prices linked on below:


  1. Well you can play through the game as two different characters so that my help explain the numbers. But hopefully it gets higher since the main goal of the game is getting the high scores. Maybe more people would attempt it if the leaderboards were better implemented or supported by an online leaderboard site.

  2. @Brad Jerger:
    So, the 9-ish hours then you think is for people completing the game with both characters? I guess that makes a lot of sense, but I wonder how many people are playing the game repeatedly, trying to improve their high scores...

    Yea, I think games with leaderboards, would be smart to incorporate them with some online site...or even Facebook(goes to write my BILLION dollar program now!), so people can show off scores to friends.

    Thanks for the feedback!

  3. thats one of the drawbacks with wii, its not as fun if you can share your high scores with friends and rub it in their face. I remember when Ninteno Wi-fi had a dedicated site for all of its DS games.. it was sweet. I hate to say it but maybe nintendo should take some lessons from Halo Reach and copy their online site. Its pretty rad.

  4. @Brad Jerger:
    The first Rayman Raving Rabbids game had an online website for a leaderboard, and it was interesting.

    I think more and more games will start being integrated with online functionality, because there needs to be a reason to keep your score higher than somebody else's, and bragging rights is usually a good enough reason.

  5. I'm hoping that you will see more of that on the 3DS since now your going to be able to hit the home button and it can multitask.. so you can hit up the web browser while your playing the game without having to actually quit out of it.

  6. Brad Jerger:
    I'm just very wary(?) of the smoke and mirrors companies play with new consoles/handhelds, and the "hype" they try to create with them.


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