Wednesday, October 6, 2010

Mario's Super Galaxies

Quick Brew Info:
     The last we looked at data for both Super Mario Galaxy(SMG) and Super Mario Galaxy 2(SMG2) was back on July 13.
     SMG's play-time data represents approximately 1,058 days of data being reported, while SMG2's data is for about 135 reported days; since the release dates for both games.  The data below will be compared to the data from July 12, to the data captured on October 4.
Click image to enlarge
Approx. Number of Players Reporting Data:
     Super Mario Galaxy has 1,470,689 players reporting play-time data, on the Wii's Nintendo Channel.
     Super Mario Galaxy 2 now has 196,257 players their play-time data, since the July 12 data.

Player Increase Since Last Report:
     Super Mario Galaxy has increased by 70,704 more players reporting data, over the 85 days since July 12.
     Super Mario Galaxy 2 has increased by 95,622 more players reporting play-time data, since July 12.

"Total" Game-Play Hours Reported & Increased:
     Super Mario Galaxy now has 45,923,590 Total Hours of game-play reported, an increase of 3,006,560 hours.
     SMG's average hours "per person" have increased by 34 minutes, with an average now of 31 Hrs 14 Minutes.
     The average game-play session for Super Mario Galaxy players is just over 1 Hour 53 Minutes.

     Super Mario Galaxy 2 has 5,145,891 Total Hours reported, an increase of 3,046,423 hours in the 85 days since the July 12 data.
     SMG2's average hours "per person" have increased by 5 Hours 21 Minutes, now with an average of 26 Hours 14 Minutes.
     The average game-play session for Super Mario Galaxy 2 is just over 2 Hours 19 Minutes.

Sale Ranks & Advertised Prices:
     Super Mario Galaxy's sale rank is #131, and its current selling price is $40.54.
     Super Mario Galaxy 2's sale rank is #43, and is currently selling for $49.95.

Review Score Averages:
     Super Mario Galaxy's review score average is the same as when I showed the data back in July.  SMG's review score average is 97.46%, based on 77 reviews, on
     Super Mario Galaxy 2's review score average is not the same, as it was in July.  SMG2's review score average is now 97.07%, based on 53 reviews on  SMG's new score is slightly lower than its 97.25% average from July, that was based on 51 reviews.

Here is how SMG and SMG2 have been reviewed on
Click image to enlarge

     I think it's interesting that Super Mario Galaxy is putting up game-play numbers relatively close to what Super Mario Galaxy 2 is.  I was thinking that SMG2 would be seeing significantly more game-play hours reported, over SMG, this close to its release still; but SMG2 only had 39,863 more "Total Hours", than SMG, gained/reported since the last report.

     Did any of you pick up Super Mario Galaxy 2, or Super Mario Galaxy, over the summer and play through them?  If so, what did you think of either game?  I still only own Super Mario Galaxy, and it has been 2+ years since I have played through that one.

If anybody is interested in either Super Mario Galaxy or Super Mario Galaxy 2, you can see new and used prices for them on linked below:


  1. I'd be willing to bet that the hours played difference is a product of the "hardcore" Wii owners actively trying to get other members in the house playing it. With the second game, I keep hearing it was made to be more challenging so maybe they're just encouraging the other house members to play Co-Star mode instead, which doesn't double the play time.

  2. i bought the first game and had to play it in little bits because it was so easy. completed it but haven't touched in years. VERY little replay value once you get all 120 stars. the hards for me was a purple coin challenge with the disappearing green platforms.

    Fast forward to SMG2. I decided to borrow this game for a weekend based on my expirence with the last one. Now a month and a half later I only have 98 stars and its getting increasing difficult to get more. Its definately a harder game and possibly more worth the purchase than the original (i.e. for hardcore players who want all the stars and impossible stages). The origianl is a easy rent for veterans.

  3. @WesFX:
    "I keep hearing it was made to be more challenging..."
    Yea, I remember hearing the same thing. Also, it may be taking some owners a little while to complete it, so it may just slowly increase and end up sitting right around the 30 hours mark along with SMG.

    "completed it but haven't touched in years." Same here, I beat SMG, but didn't even feel like going back to collect all 120 stars. I attempted to get my wife to play it back in May, thinking perhaps it would get me motivated to try it again...we played one or two levels that day, and haven't touched it since.

    That's why I'm so hesitant to purchase SMG2, perhaps one day, I'll own it; but for now I'll wait.

    Thank you both for the comments!

  4. no sense owning it, its not one of those games you just pick up and replay. sweat through it once and never look at it again.


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