Wednesday, September 29, 2010

Dead Rising: Chop Till You Drop - Data

Brewed Info:
     Dead Rising: Chop Till You Drop(DR:CTYD) was released on the Nintendo Wii on February 24, 2009.  It was a port of the Xbox 360 game, Dead Rising, that was released on August 8, 2006.  I believe the Wii version released with a MSRP of just $39.99, instead of the normal MSRP of $49.99 most "new" Wii games receive.

    How many hours have Wii owners spent in the mall with Frank West, slaying zombies?  The game-play data below is 581 reported days of game-play, since the game released.  Let's take a look...

Click image to enlarge
Approx. Number of Players Reporting Data:
     Dead Rising: Chop Till You Drop has 39,836 players reporting play-time data through the Wii's Nintendo Channel.

Game-Play Hours Reported:
     Dead Rising: Chop Till You Drop has 467,860 Total Hours of game-play reported, with an average play-time of 11 hours 45 minutes per person reporting data.
     Each play session for DR:CTYD lasts about 2 hours 12 minutes, per person reporting the data.

Sale Rank & Advertised Price:
     Dead Rising: Chop Till You Drop's sale rank is #1,708, and its current listed selling price is $16.75, fulfilled by

Review Score Averages:
     As the image above shows, Dead Rising: Chop Till You Drop wasn't received very well by the "professional" gaming press, having a review score average of 62.08%, based on 25 reviews on

     Out of 26 customer reviews on, DR:CTYD has a 3.5 out of 5 Star rating, which would be about a 70% review score average; so slightly higher than the review score average.
     Here's the breakdown of the 26 customer reviews on

     The whole reason for this post is because Dead Rising 2 was released yesterday for the PC, PS3, and Xbox 360, but not for the Wii.  I thought it was interesting to see how much Wii owners had been playing Dead Rising: Chop Till You Drop in the last year and a half, since it released.
     I have not played DR:CTYD, but I remember reading the comments and watching different videos showing how it seemed the game wasn't up to "par" with some PS2 games, as to how many characters were displayed on the screen at one time.
     After DR:CTYD released, I didn't really hear much about it after the initial reviews were written.  I have seen a few comments from readers on other sites, and they seemed to have enjoyed the game and thought it was good fun.
      I just wonder if it will take Capcom nearly 3 years to port Dead Rising 2 to the Wii, like they did with the original?  It seems like porting can be done to the Wii more easily now, but perhaps Capcom is another publisher that doesn't think the "Mature" rating would help it sell on the Wii?

     Has anybody played Dead Rising: Chop Till You Drop?  If so, what did you think about it?  If you're a multi-console owner, did you purchase Dead Rising 2 yesterday, and had a chance to play it?



  1. I played the game, and went through the whole thing. I didn't mind it at all, and the text was easier to read then the 360 version. It is a nice little fun game to play.

  2. Bought the game, it was mostly a guilty pleasure. If you played the 360 version, the Wii is a downgrade in terms of scale. Closed of areas, zombies appearing out of thin air. Plus; the thing that made Dead Rising so unique was the use of accidental weaponry. Umbrella's, pipes, bats, mannequins...

    The Wii version kind of neglected that by using the RE 4 Wii Edition engine which is a superb engine (and I wished Capcom maden an entirely new game with it) and dropping crazy loads of ammo. Still, that proved enough to be fun for a weekend. It plays better when compared to the 360 original. Still in terms of the real deal, the Wii version doesn't come even close.

    Also, Dead Rising 2 won't see a Wii release because... well, yeah. Except for Sengoku Basara 3 Capcom's Wii output is gone, in favour of 3DS development. If Dead Rising returns, it will be the next installment on a new Nintendo platform.

    And I need to pick up my PC copy of Dead Rising 2. Can't wait.

  3. I loved the Wii version. It's such a shame we won't get a DR2 port.

  4. @Sean:
    I have heard other Wii owners say the same thing. Seems to be a split of opinion on it.

    @Anonymous from September 29, 2010:
    Did the game look as good as Resident Evil 4 on the Wii? If you remember anyway...I thought I read that it didn't seem like DR:CTYD looked as well as Resident Evil 4 Wii, perhaps because of the setting? I don't remember exactly what they said the problem was.

    @Anonymous from September 30:
    The non-ported games really make me wonder if/when Nintendo is going to approach third parties more often.
    It seems Nintendo is good at playing the smoke-and-mirrors game of, "We don't have third party support like we want, but we are working on it.", but nothing has really changed.

    Thank you all for the comments!


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