Last Monday I posted my "Part 1" of this series, "What Red Steel 2 should keep from the original Red Steel".
In Part 1, I said that I hope Red Steel 2 keeps and improves upon the explosions that were in the original Red Steel. If you missed last weeks article with the video, you can find it by clicking HERE!
So, what do I think Red Steel 2 should keep and improve upon from the original for "Part 2"?
Interactive/Destructible Enviroments, watch some examples from the original game:
I have played several Wii FPS games. Call of Duty: World at War, The Conduit, Metroid Prime 3: Corruption, and I recently played a little of Medal of Honor: Vanguard. Those games didn't have as many destructible objects as Red Steel did, from what I remember.
Why do I hope Red Steel 2 keeps and improves upon the destructible objects?
Destructible objects help bring me into a FPS game setting.
Seeing damage happen to objects from stray bullets during gun battles can be a helpful reminder that not all "cover" in the game is safe. I think it also makes the game a little more "real".
If you're wondering about some things in the video, I'm providing a list of things that happen. The list will be broken into the approximate time of the event happening.
At :10 Ceramic tiles shot off pillars
@ :16 Fish tank is shot, causing water to flow out, they even animated two fish flopping on the floor!
@ :23 What appears as a piece of plywood on a railing breaks apart
@ :25 Computer monitor shatters
@ :29 Walked through a beaded curtain, it actually made the sound I would expect it to make!
@ :35 A jug of water explodes when shot
@ :42 Washer/Dry expels water and clothes when shot
@ 1:08 Explosion of a food truck causes a fire hydrant to burst in the street, the water shooting from the fire hydrant can be seen in the left of the explosion
@ 1:15 Panels actually sound like they're made of paper, as they appear they are
@ 1:20 Explosion of the kitchen range causes kitchen fire sprinkler system to cut on, you can see it coming from the ceiling to the left of the explosion!
@ 1:39 Enemies use spotlights from walkways above, to try and keep you from seeing where they are shooting you from. The spotlights are able to be shot out!
@ 1:55 A series of neon lights shot out
@ 2:05 Dinosaur eggs that break when shot, some of them contain dinosaurs...with guns?!
While these were some of the objects in the game that were destructible/interactive, there were other objects not shown that could be destroyed as well.
The objects shown were destructible/interactive, though not every object in the game was destructible.
Some computer monitors wouldn't shatter, some glass wouldn't break. Not all pipes would let steam out when shot, not all boxes would splinter/break when shot. It varied from level to level, but the destructible/interactivity of objects in the level was done extremely well.
I hope the Red Steel 2 development team took notice of this from the first game, and I hope it's as well done in Red Steel 2!
I know it seems that many reviewers rushed through the original Red Steel, and some of the attention to detail that the first game had may have been missed, even by some of you that played it.
Same as last time. Have you played the original Red Steel? If so, what did you think about it? If not, has what you've seen in the videos made you interested in it?
Are you planning on buying Red Steel 2 when it releases, or are you not interested in the game?
Leave a comment and let others know!
If you're interested in either Red Steel or Red Steel 2, you can buy them on Amazon.com just by clicking on them below!