Friday, February 26, 2010

Ghostbusters: The Video Game, Video Gaming with My Wife

     About 3 weeks ago, I rented Ghostbusters: The Video Game for the Wii.  
I wasn't sure what to expect in terms of game-play.  I knew the game had a two player option, so I thought maybe my wife would play the game with me.

     I thought the two player option, in the game, was like Call of Duty: World at War's two player campaign on the Wii, where one person controls the main character on screen, the second player just has an on-screen reticule they control and they don't have to be concerned with moving a character around.

     Well, I put the game in and turned on the system.  After a brief "tutorial" of sorts inside the Ghostbusters' firehouse, I went to the Ecto-1 to start my first mission.  When starting the mission, the game menu will ask if you are playing one player or two player, we selected two players.
I didn't realize the two player option in Ghostbusters on the Wii was actually splitscreen through all the campaign's missions!
She picked up an extra Nunchuck and added it to the Wii remote she was using.

     Here's a video of us fighting probably the most famous character from the Ghostbusters movies and television show, the Stay Puft!

     In the video, my wife was playing as the female ghostbuster on the bottom screen, I was the male ghostbuster in the top screen.  When we were in the final battle with Stay Puft, my wife was still the female ghostbuster, and she stayed on the right side of the screen for most of the battle, we switched sides towards the end.

     One question you may have heard my wife ask was, "So, why is it a ghost in marshmallow form?"
I replied, "I don't know."
If you want to know more about the Stay Puft man, if you don't know a lot, a brief read about him is:

     You may have noticed the audio in the game was extremely low when characters were saying different lines.  My wife actually can be heard in the video asking me, "Do you know what he's saying?", around 1:25 in the video.
     I should note, that in the video I had the direct feed audio from the game running, as well as the audio recording the tv sound and our conversation during game-play, that's why there was a slight echo to some of the audio sounds.

     Ghostbusters: The Video Game has audio settings in the game, and if you play it, they are defaulted to level 50.  I highly encourage you to turn the voice audio setting up to 100, if you want to be able to hear/understand what the characters are saying easier.

     As for the question at the end of the video, "Did they finish the game together?", we did not.
My wife had trouble getting used to the controls, so she didn't play anymore.  The video of us defeating Stay Puft was the last level we played together.

     I, though, did complete the game.
     I started a brand new game from the beginning, and played all the levels by myself.  It took me a little more than 9 hours to complete the game, and I had fun playing it.  I was impressed with the engine Red Fly Studio used in the game, because of the amount of destructible objects in the levels.
I didn't complete the game with 100% of items that can be found and scanned, but I did see the credits which were fun.  The credits even have a little interactive activity of ghost catching to do, while they are rolling.

If you have any questions about the Wii version, feel free to ask me in the comments or by sending an email my way.  I'll be glad to answer them if I can.

     Have you played any version of Ghostbusters: The Video Game?  If so, which version did you play, and what did you think of it?  Good or bad?

     Do you think Stay Puft is the most popular "ghost" in Ghostbusters' history?

If you're interested in Ghostbusters: The Video Game, it's available on the PS3, Wii, and Xbox 360 as for the current generation consoles.  It's also available on the PC, Nintendo DS, and PS2.

Ghostbusters: The Video Game Wii Trailer


  1. Great article!
    Loved this game myself, I bought it on day one.
    I've played a bit of the HD versions but it just wasn't as fun to me so I really enjoy the Wii version more.

    Good tip on the Voice levels though, I didn't even think about that.
    That would have helped a lot :$

  2. I would have to say that slimer is more of the mascot of the franchise. He was in both films and is instantly recognizable to most people. That is not to say that Stay Puft isn't, but in terms of being an icon, mascot, and staple of the series, you can have a movie or show w/o Stay Puft, but something would be missing w/o Slimer.

  3. Oh, and Stay Puft was created from Ray's mind, b/c in the movie Zule said they would pick their enemy, and Ray had great childhood memories camping and roasting Stay Puft marshmellows, so his thoughts of a happy, non-threatening enemy created the monster Stay Puft, who is the mascot from the marshmellow company.

  4. I haven't played the game yet and I doubt I will. But to answer your other question, I think that Slimer is the most recognizable ghost in Ghostbusters.

    Also, be on the lookout for Ghostbusters 3 movie that's in the works.

  5. @ArakniD:
    Yea, the voice levels were really odd and hard to hear at the default setting, but turning it up to 100 helped a lot.

    I'm actually interested now. I wonder what results a polling of 100 random people would find out about the best known ghost from Ghostbusters!? Hmmmm.

    I agree though, Slimer is extremely popular, they even had a Slimer edition of the game on that came with a Slimer figurine.

    @Nicodemus at Nite:
    I don't know if the movie is actually in the works or not now, last I heard it was canceled I thought(for the time being anyway).

    Thanks to you all for the comments!

  6. I think the third movie is still supposedly in the works.

    I thought both the Wii and 360 versions were different enough to make them their own separate games. The Wii had fun controls. The 360 looked like a third movie. Both presented the same story a little differently, and both were quality products. I'm happy to see what we got.

    I've still yet to try 2-player on the Wii....

  7. @The Dread Pirate Guy:
    Yea, Bill Murray was on David Letterman's show, and said it's in the works...but he didn't seem happy about it. He said the writing of the movie doesn't seem to be going well.

    He said he told them he would be in it, if they killed him off at the beginning of it.

    He just didn't seem happy about it at all.

    As for the 2-player, make sure to play on a tv larger than a 19 inch! I bet it would be a lot of craziness once both players knew what was going on.

  8. I think Bill Murray is also king of the flippant answer as well, though his comment didn't hide his dislike of the second film that much.

    Yeah, I have a big TV, so that's not a problem.

    I LOVED the 360 version of this game, but I was very pleased to see what they did with the Wii version. It was a very nice take on the title, and easily one of the better motion control games out there on the Wii that handles motion in a sensible, intelligent way, instead of just blind waggling. More games could take its example.

    Oddly enough, it's actually a lot of fun to play with the Wii Zapper shell, and works surprisingly well.


Keep the comments clean. Rated "E" for Everyone. :)


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