We last looked at The Conduit's game-play data back on September 24. The Conduit was developed by High-Voltage Software(HVS), and published by Sega. If you didn't know, it was announced earlier this year that HVS is working on a sequel for The Conduit, Conduit 2
With 525 days of reported play-time data, how many hours have Wii owners spent playing The Conduit and helping rid Washington D.C. of its alien invasion? Let's take a look!
![]() |
The hours shown above are for the United States of America Wii owners, not world-wide. |
Approx. Number of Players Reporting Data:
The Conduit now has 83,682 Wii owners reporting their game-play data, through the Wii's Nintendo Channel.
Player Increase Since Last Report:
The Conduit has seen an increase of about 5,133 Wii owners reporting game-play data, since the September 24 report.
Average & Total Game-Play Hours Reported:
The Conduit has 1,935,754 Total Hours of game-play reported, an increase of 133,641 reported game-play hours since September 20.
The Conduit's average play-time "Per person" is 23 Hours 8 Minutes; and its average play-time per session is just over 1 Hour 50 Minutes.
Sale Rank & Advertised Price:
In the report I posted back on September 24, I stated, "Amazon.com has been out-of-stock of The Conduit, basically every day I have checked, since July." The situation is still the same with The Conduit not being sold "new" directly from Amazon.com, but some orders for the game are being "fulfilled by Amazon.com" for third party vendors; with that in mind, here is the Amazon.com sales information currently for The Conduit.
The Conduit's
(Sale rank & advertised price captured around 8:30PM on 12-3-10)
Review Score Average:
The Conduit's review score average is 72.37%, based on 64 "professional" reviews on GameRankings.com. Its review score is the same as it was in September.
(Review score average recorded around 8:30PM on 12-3-10)
Thoughts:
The Conduit was a game I was really excited for, and I purchased it the day it released. I became annoyed with the game's online play, mainly due to the glitches, and soon the lack of people playing on my friends' list; so I traded it off in October 2009.
Well, fast-forward to October 2010, and I ended up getting The Conduit back. I hopped online and was able to play a few matches without any problems. Then, one night, I played a fellow reader of the site, GoNintendo.com, and I had a major issue with the game's online multi-player.
What does, "Getting Destroyed Online" have to do with this post? Well, the issue I had wasn't glitching; no, the issue was getting handily destroyed by Wiggymaster. You can watch the destruction for yourself in the video here:
Destruction aside, I think The Conduit's reported game-play hours are really good for a third party Wii game; though I think they would be a lot higher than they are now, if the game didn't have the online glitches/hackers that ruined the online experience for many.
I think HVS probably learned from some of the mistakes that slipped through in The Conduit, and I'm hopeful Conduit 2 will be a great FPS experience Wii owners can experience when it's released in February 2011.
Questions:
If you own The Conduit, do you find yourself still playing it often? If you do/don't own the original, are any of you planning on purchasing Conduit 2 when it releases in February?
If you are interested in The Conduit, you can see prices on Amazon.com linked below, as well as Conduit 2's Amazon.com page: