Tuesday, January 26, 2010

Dead Space Extraction (Wii): Data Debut, Sale Rank, Review Score Average

(click image to enlarge)

Dead Space Extraction finally debuted with data today on the Nintendo Channel!  Let's take a look!

Nintendo Channel Data Breakdown

Number of Players Reporting Data:
Dead Space Extraction was released on September 29, 2009.  It had 7,884 players reporting data on the Wii's Nintendo Channel for it's debut this week.

"Total" Game-Play Hours Reported:
Dead Space Extraction had 50,117 Total Hours reported for it's debut.

GameRankings.com Review Score Average:
Dead Space Extraction is sitting with an average review score of 83.69%, off 58 reviews.  The game seemed to have been well received considering it wasn't like the original Dead Space with free movement, and was on-rails instead.

Amazon.com Sales Rank:
Dead Space Extraction's Amazon.com sale rank was #746 and the current selling price is $27.99.
The game did release in September with a MSRP of $49.99, but has since dropped down to a MSRP of $29.99.

If you're interested in Dead Space Extraction, you can find it available from Amazon.com and other vendors on Amazon.com, just by clicking on the picture/link of the game:

Dead Space Extraction took a while to debut, but it finally has numbers providing some data and I find it interesting.
The game-play hours "Per-Person" are averaged at only 6 Hrs. 22 Min. for Dead Space Extraction.  The big thing the "Per-Person" numbers show is that Wii owners that played the game, seemingly only played it once.  This seems to go along with reviews that I read for the game, in which most said the game has little replay value and was only 5-8 hours in length.

I thought it was interesting Dead Space Extraction debuted today, because I actually rented the game this morning before I even checked the Nintendo Channel for the data.  After/if I finish, I may write-up my impressions of the game.

Did you play Dead Space Extraction?  If so, what did you think about the game?  Did you only play it once, and then set it aside, or do you find yourself going back to play the game more?  I wonder if the short length of play and/or that the game was an "on-rails" shooter are the reasons why the game sold poorly, or perhaps it was a lack of marketing? 

Notes:  The Nintendo Channel data was captured after the Nintendo Channel updated on Monday, January 25, 2010.  Numbers of players reporting data are rounded down to the nearest whole number.


  1. I play ALL my games only once. I keep the ones I like in my collection and sell or rent the others. Even mario galaxy was a one time play through, after getting 120 stars. Luigi's bad control was not my cup of tea. Often I will try to play it twice and realise that its not worth it. Probably the only wii game I have played through twice was No more heros 1 because it is more fun when you have all the money and upgrades carried over into bitter mode.
    And also Conduit got much better when I unlocked 1 hit kills and infinite ammo (that is the only way to play that game).
    A game has to have enough side quests to keep you in the world WHILE you are playing through it the first time. After that its a been there done that kinda thing.

  2. @owen:
    "Even mario galaxy was a one time play through, after getting 120 stars."
    I didn't even get all 120 stars, I got enough for the final boss battle, completed it, and haven't played the game since that day.

    "And also Conduit got much better when I unlocked 1 hit kills and infinite ammo (that is the only way to play that game)."
    I unlocked all the "codes" in The Conduit as well, but I never actually used any of them.

    I completed the single-player campaign four complete times, and many of the levels several times more unlocking all the "achievements/trophies" in the game.

    Thanks for the comment!


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