Wednesday, June 29, 2011

How to Fix GoldenEye 007's Default Controls



Coffee Beans:
     While GoldenEye 007 on the Wii is a very solid FPS game, I think one area that was overlooked by Eurocom was the default control setting.  A default control setting should work well without players having to go into control options to adjust anything unless they want to adjust something, but I found GoldenEye 007's default Wii Remote and Nunchuk control setting to have an issue that needed to be fixed.
     When I noticed the control issue, it was very apparent, and that this issue somehow slipped by the play-testers is baffling to me, unless perhaps Eurocom didn't play-test the Wii Remote and Nunchuk controls, and other control settings, past the first level in the game(or perhaps I'm the only one to experience this?).

     What was the control issue I had with GoldenEye 007's default control setting?  Watch the video below to see the issue, and how I resolved it:

     Also, to see GoldenEye's default controls, and my current customized control settings, take the jump past the break below to view an image of them both!

Filtered Thoughts:
     As I mentioned in the video, the two main control settings I adjusted to help solve the Wii Remote IR error when looking up/down in the game were the "Vertical Sensitivity" bar and the "Dead Zone" box.
     Here is an image that shows GoldenEye 007's default controls and my customized controls in the game:
Click for full size image
     Some of you might be wondering, "Coffee, why did you choose the 'Khan' button layout as your main control setup?"  The main reason I picked it is because it was one of the only ones that had the "Shake Nunchuk to Reload" option as a gesture, instead of it being a button press.
     Ever since I played Red Steel, and then Call of Duty: World at War for several hundred hours, I really like the shaking of the Nunchuk to reload weapons in Wii FPS games.  If you haven't tried the "Shake Nunchuk to Reload" control option in Wii FPS games, I suggest at least giving it a try and seeing it if grows on you.
     If any of you have any questions about my control setup, feel free to leave a comment on this post, or send me an email to Scott@CoffeeWithGames.com.  Also, if you are still playing GoldenEye 007 online, please add my friend code which is 2043-7355-3797, username Coffee.

Questions:
     Did any of you experience this same issue with the default controls with the Wii Remote and Nunchuk in GoldenEye 007, or did you just play through the game with the default controls?  
     If you did make changes, have any of the control setting adjustments worked out really well for you that you would recommend other GoldenEye owners try out?


If any of you are interested in GoldenEye 007 for the Wii, you can see prices on Amazon.com linked below:
  

13 comments:

  1. Nope, sorry.

    Shaking to reload is retarded.

    I have melee assigned to shaking which makes much more sense since it's actually like making a punch/melee gesture.

    Agree that there is an issue with the basic looking up and down range however.

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  2. "Shaking to reload is retarded."
    Well, since I played the original Red Steel, Rayman Raving Rabbids, and Call of Duty: World at War that way, it's my preferred method.

    I don't melee often in FPS games, so I don't even use the button for melee very much, but prefer some motion based controls, and found the shaking(more of a flick really) to work very well for reloading.

    Thanks for the comment!

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  3. I haven't checked out the video or pics yet, but I plan to as it took me awhile to get the settings under control. All feels pretty good now where I barely make any changes. Though it is a bit daunting for a new player with poor defaults on top of having to get used to the movements. The largest problem for me is it didn't "feel" like a regular FPS with mouse/kb. High sensitivity was too much for me to control, but lowering sensitivity felt very laggy and sluggish.

    As for the melee shake being wrong or retarded, there is no right or wrong answer for that. It's a personal preference which is why they provided so many options. You're free to use what works for you.

    For example 14 some years ago I used to play Duke Nukem with a guy who only used the keyboard (yes, even for aiming) and he was very good. Sure, I would bust his chops about not using a mouse in good fun, but the matches were still challenging.


    Currently I've left the button layout to the default, but I have played a game with shake as the reload and thought it worked well. (house of the dead: overkill)

    What I would really like is to swap A and B as I seem to have a tendency to pull left when firing with the trigger.

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  4. Coffee, I'm sure you've mentioned this at some point, but I have just missed it, but do you prefer the Wii's motion controls, or a Dual Stick-style set up for FPSers?

    I've noticed that with the Wii, I'll use motion controls, because the Classic Controller feels off for FPSers (the sticks are too long, I think), but I prefer FPSers on the PS3 than the Wii entirely because of the controls. I love the Dual Shock controller.

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  5. My first sampling of this game was disappointing and felt restricting due to the crummy default controls. Like you, Coffee, it took an exceptional amount of tweeking before I got what I wanted.

    I discovered that if you go into the camera styles and choose the "Wii Remote Turning" that gives you full turning (not the one that says "X-axis only"), that option freed me up to look all directions with ease. That and reducing the bounding box helped immensely. Those were my two main issues with the control setup.

    Other than that, everything else was a matter of personal preference. I shake the remote to melee as a gesture. It's just what I'm used to. The only other FPS I played on the Wii before Goldeneye was the Metroid Prime Trilogy (and I don't even know if that fully counts). But I can see how the motion to reload would feel more natural if one had played previous FPS on the Wii.

    Personally though, I swear by the Wiimote and nunchuk controls. They allow a freedom and precision that is currently unmatched by any traditional controller. It's like having a 3D mouse. Also, I'm reminded of this story:
    http://technologizer.com/2010/07/22/microsoft-mightve-killed-xbox-360-vs-pc-gaming/

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  6. I changed the "Wii Remote Turning" from x-axis only to both x and y. I understand why it is x-axis only as a default: the player won't be stuck looking at the ceiling or the ground. This helps new players (and players new to Wii remote aiming) out considerably.

    I also use the shake to reload setups. I got used to it playing Modern Warfare: Reflex. In that game, shaking to stab an enemy just is not as fast as pushing a button. I guess I carried that over to 007.

    As for the classic controllers, (Pro or original) I think the sticks don't have enough resistance for small movements. I have found the 360 controller to have the most resistance. The Dualshock controller is closer to the classic controllers, but the sticks are shorter and the top of the stick has a wider diameter, which makes them easier to control.

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  7. @Robert:
    "For example 14 some years ago I used to play Duke Nukem with a guy who only used the keyboard (yes, even for aiming) and he was very good. Sure, I would bust his chops about not using a mouse in good fun, but the matches were still challenging."

    That's pretty hilarious. I wonder if he used the keyboard because of GoldenEye on the N64?

    "What I would really like is to swap A and B as I seem to have a tendency to pull left when firing with the trigger."

    Yea, a FULLY customizable Wii FPS control setup would be nice, but I don't know one just yet(perhaps Black Ops and Conduit 2?), that has FULLY customizable controls.

    @GamesAndBiz:
    "... do you prefer the Wii's motion controls, or a Dual Stick-style set up for FPSers?"
    I prefer Wii FPS controls. I own a PS3, and am interested in the Move controls, because of the FPS options with it...
    I have played FPS games on the PS3, and while I don't prefer the dual analog controls, I adjust to them over time.

    @Tim:
    "I discovered that if you go into the camera styles and choose the "Wii Remote Turning" that gives you full turning (not the one that says "X-axis only")"
    Ah! I forgot to include that in my picture and write-up! Good catch on that, as my settings are to the "Wii Remote Turning" as well.

    "Personally though, I swear by the Wiimote and nunchuk controls. They allow a freedom and precision that is currently unmatched by any traditional controller."
    This...also, I think the motion controls implemented in some FPS Wii games do help draw me more into the experience...flicking to reload, flicking to open doors, stuff like that.

    "I also use the shake to reload setups. I got used to it playing Modern Warfare: Reflex. In that game, shaking to stab an enemy just is not as fast as pushing a button. I guess I carried that over to 007."
    While I still haven't played Modern Warfare: Reflex, or Black Ops, on the Wii...Call of Duty: World at War on the Wii was my first FPS "addiction" this generation, and as I said above, I played that game with the "shake to reload" setup for several hundred hours, online and off.

    Thank you all for the comments/feedback so far! I hope this may help some Wii owners that might be just purchasing GoldenEye 007 to adjust their controls.

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  8. I was really disappointed when I started playing this game yesterday, but not any more. Your control tweaks made a huge difference. Looking and shooting is so much more responsive, accurate and satisfying now. As soon as I changed the controls, I got 3 headshots in a row with the P99, which was nearly impossible before. Loving the nunchuck reload too. Feels totally natural.

    I can't believe the developers let such shoddy default controls slip through, because they really bring down the game.

    Anyway, thanks for making Goldeneye 007 a whole lot better.

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  9. is there any way to switch the B trigger for the Z

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  10. Glad you found my control tweaks helpful! Thanks for the feedback, and if you change any settings that you find help make improvements, feel free to share them as well!

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  11. I'm not positive on that, I would have to check the control settings again. (Might be later tonight/tomorrow before I can do that.)

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  12. If you find anything I'm also interested. I looked at all the control schemes in 2011 and I couldn't find one that let you move the B trigger somewhere else. It's been SOOO LOOOONG since I've played this, but back then I had the tendency to pull the mote left while firing so I was looking to move it to A or _anything_ else.


    (LOL - now looking at my post below I see that I said the same thing about pulling left)

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