Wednesday, June 1, 2011

WiiWare Wednesday: Has the Castle Been Defended?

Coffee Beans:
     Nintendo's WiiWare service started in North America on May 12, 2008.  There were six WiiWare titles available for download on the WiiWare service's launch, and now there are more than 300 WiiWare games to choose from.
     New WiiWare games are usually added to the Wii's Shop Channel each week, and games range in price from just $5, up to $15.  Some of the WiiWare launch titles were original titles not found on other platforms, but one game had been released half a decade earlier for the PC, and that WiiWare game was Defend Your Castle(DYC).

     Defend Your Castle was released on May 12, 2008 for the WiiWare service, and costs 500 Wii Points, which is $5.  The game was developed and published by XGen Studios, and received an "Everyone" rating from the ESRB with "Cartoon Violence" listed as the only content for gamers/parents to be aware of.

     How many hours have Wii owners spent defending their castles, with 1,114 days of game-play reported?  Let's take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played Defend Your Castle.

Approx. Number of Players Having Reported Data:
     Defend Your Castle has about 103,894 Wii owners that have reported data through the Wii's Nintendo Channel, in the United States.

Average & Total Game-Play Hours:
     DYC has 525,950 Total Hours of game-play reported, with an average play-time of 5 Hours 4 Minutes "Per person"(or console) reporting data for the game.
     The game's average play-time per session is right about 40 minutes.

Sale Information:
     Defend Your Castle is not currently listed in the WiiWare's "Popular Titles" section, as of checking around 5:15PM on June 1, 2011.
     DYC's United States release has made XGen Studios about $519,470 in the last three years, before taxes and profit sharing with Nintendo, based on just the approximate number of players that have reported data and the game's $5 price point.

Review Score Average:
     Defend Your Castle's WiiWare version has a "professional" review score average of 67.05%, based on 20 reviews on

Filtered Thoughts:
     I have played Defend Your Castle, just not the WiiWare version.  I played the PC version on XGen's site, while preparing for this post.  I think the concept for DYC is really simple, but I can see how the difficulty could ramp up, and the need to think strategically could increase, pretty quickly in the game.
     If you have never seen anything about DYC, the video below is a trailer for the WiiWare version of the game:

     While Defend Your Castle was originally released on March 13, 2003 for the PC, the WiiWare version seems like it has done pretty well for XGen Studios.

     Have any of you played Defend Your Castle, and if so, what do you think about the game?

If anybody is interested in Defend Your Castle, you can use a credit/debit card to purchase it directly from the Wii's Shop Channel, or you can use a Nintendo Wii Points card as seen/linked below on to purchase the game:


  1. We've got this game, but I haven't ever really played it. My son Chris bought this with his birthday money some time ago, and likes it - but hasn't played it in awhile (I just asked him when the last time he played was).

  2. Haven't played it. Why is the video private?

  3. I've got this game, and I think I've actually played it right on its average play time - 40 minutes.

    It's good fun, and about what I'd expect for 500 points - about an hour of entertainment. The only problem is, thanks to the Wiimote and sheer amount of movement, flicking and the like required, it gets very, very tiring.

  4. This was my first WiiWare game. Was so much fun. I've played this with friends and family for at least 3 hours in total. :D

    And yes, it DOES get very tiring.

  5. @Chalgyr:
    It seems like a good pick-me-up and play type game, for quick plays...and knowing it's on the iOS/mobile platforms is interesting, though the WiiWare versions multi-player seems like it could be a lot of crazy fun.

    @Charlie Chang:

    Well, the "average play time" is just over 5 hours, the average play-time PER SESSION is just over 40 minutes.

    "The only problem is, thanks to the Wiimote and sheer amount of movement, flicking and the like required, it gets very, very tiring."
    Kind of interesting, I LOLed when I saw that in my research/reading up of the game for this post. It was the GameSpot review that said players may experience repetitive stress injuries because of the game-play.

    Knowing that you are getting multi-player fun out of it, makes me interesting to know if my wife and I would perhaps enjoy the crazy game-play in it together.

    Thank you all for the comments/feedback so far! If anybody else has any thoughts on the game, feel free to join the conversation.


Keep the comments clean. Rated "E" for Everyone. :)


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