We last looked at Super Mario All-Stars: Limited Edition's data on January 3, when its game-play hours debuted on the Nintendo Channel.
When Super Mario All-Stars: Limited Edition was released on December 12, 2010, many perhaps thought(like I did) it was going to be true to its name, and be a one-time "Limited Edition" print, and the game quickly sold-out at retailers after it released.
A few days after my last report on the game, Wired.com reported that Nintendo was considering a reprint for Super Mario All-Stars: Limited Edition, and soon news started trickling off different websites and from stores, confirming a reprint release for Super Mario All-Stars: Limited Edition would hit stores again, this time on March 13(this past Sunday!).
How many hours have Wii owners spent playing Super Mario All-Stars: Limited Edition, with 93 days of game-play reported since it released(the first time)? Let's take a look!
|Hours are for the United States of America Wii owners, not world-wide.|
Approx. Number of Players Reported Data:
Super Mario All-Stars: Limited Edition now has 38,136 Wii owners reporting their game-play data, through the Wii's Nintendo Channel.
Reporting Player Increase:
How many more players are reporting play-time data for Super Mario All-Stars, with 71 more days reported since January 3?
Super Mario All-Stars has seen an increase of about 21,395 more players reporting game-play data, since the last report.
Average & Total Game-Play Hours Reported:
Super Mario All-Stars: Limited Edition now has 246,191 Total Hours of game-play reported, an increase of 185,240 Total Hours since the last report.
Super Mario All-Stars' average play-time is now 6 Hours 27 Minutes "Per person" reporting data, which is 2 Hours 49 Minutes higher than its average on January 3.
Super Mario All-Stars: Limited Edition's average play-time per session is now just over 1 Hour 15 Minutes.
Sale Rank & Advertised Price:
Super Mario All-Stars: Limited Edition's Amazon.com sale rank is #35, and it's currently listed for $38.76 ,new, from a third party vendor.
(Sale rank and advertised price recorded around 11:45PM, on 3-16-11)
Review Score Averages:
Super Mario All-Stars' "professional" review score average is now 71.67%, based on 18 reviews on GameRankings.com. This is a slight increase of 1.21%, over what the "professional" review score average was for the game back on January 3.
Super Mario All-Stars now has a 3.5 out of 5 Stars rating on Amazon.com, based on 143 customer reviews.
Super Mario All-Stars: Limited Edition's customer review score average is 74.40%, when the customer reviews are converted to a 100% review scale.
Review score averages recorded around 11:45PM on 3-16-11)
When I posted the debut data report for Super Mario All-Stars: Limited Edition, I ended the post by asking, "Was the collection and disc worth the $29.99, and could you justify purchasing it for a lot more...?"
The conversation/feedback from two regular readers here, Charlie Chang and The Dread Pirate Guy(click their names to visit their own blogs!), was pretty interesting.
Charlie started the comments by saying, "I still think that $30 is too high. I doubt the graphics are improved from the SNES version. Stuff like this kind of makes me wag my finger at Nintendo. How many times are they going to hash our the same game on a different system?"
After I asked The Dread Pirate Guy, "So, you think it was quickly thrown together...for some quick cash during the holidays?", he replied, "Yeah. Sadly, I think it was a cheap and ugly cash-in, which is shameful and unnecessary for such a brilliant and industry defining series."
If you want to see their full comments, and my questions back-and-forth in the discussion, you can read them HERE.
As for the game-play data, I think it will be interesting to take a look at the data in another month or two, and see if there is any significant increase in hours reported, and the number of players reporting data, because of the reprint.
The reprint of Super Mario All-Stars: Limited Edition was only available for one day during this story's reported data's time-frame, so it probably wouldn't of impacted the data very much.
While we all have a limited number of hours to game, I guess Nintendo saw how quickly Super Mario All-Stars: Limited Edition sold-out, and figured "Limited Edition" can always have a new definition, and by reprinting it, I guess they made the first "Limited Edition" not really so "limited"?
If any of you didn't purchase Super Mario All-Stars: Limited Edition when it was first released in December, did you find yourself pre-ordering or going out to find it on Sunday when it was released again?
As I asked in the first report, do you think the "Limited Edition" is worth the $29.99, or should gamers that haven't picked it up, pass on this until perhaps another Mario "Limited Edition" is released in the future?
If anybody is interested in Super Mario All-Stars: Limited Edition, you can see prices on Amazon.com linked below: