Showing posts with label Nintendo Channel data. Show all posts
Showing posts with label Nintendo Channel data. Show all posts
Wednesday, March 13, 2013
WiiWare Wednesday! Castlevania: The Adventure ReBirth - Hours spent in Transylvania?
Coffee Beans
Castlevania: The Adventure ReBirth released for Nintendo's WiiWare service on December 28, 2009 in the U.S., at 1,000 Wii Points (which is $10). The game was developed by M2 and published by Konami, and received an ESRB rating of "TEEN" with "Animated Blood, Fantasy Violence" listed as content for parents and gamers to be aware of.
A brief description for the game on its Nintendo Channel page reads, "The classic Castlevania game is reborn for the Wii with all-new upgrades."
How many U.S. Wii owners have reported playing Castlevania: The Adventure ReBirth, and how many hours have they reported playing it? Brew yourself some coffee, and let's take a look!
Tuesday, May 15, 2012
Flying Cars? Scratch that! Flying Broomsticks! LEGO Harry Potter: Years 5-7 Hours Report
Coffee Beans
LEGO Harry Potter: Years 5-7 was released in the U.S. on November 11, 2011 with a MSRP of $49.99. The game was a multi-console release, finding its way on the other home consoles as well as portable systems. It was developed by Travellers Tales, and published by Warner Bros. Interactive Entertainment.
The game received an ESRB rating of "Everyone 10+" with "Cartoon Violence, Comic Mischief" listed as content for parents and gamers to be aware of.
Just how many hours have Wii owners reported flying around Hogwarts in the last 6 months since the game released? Let's take a look!
LEGO Harry Potter: Years 5-7 was released in the U.S. on November 11, 2011 with a MSRP of $49.99. The game was a multi-console release, finding its way on the other home consoles as well as portable systems. It was developed by Travellers Tales, and published by Warner Bros. Interactive Entertainment.
The game received an ESRB rating of "Everyone 10+" with "Cartoon Violence, Comic Mischief" listed as content for parents and gamers to be aware of.
Just how many hours have Wii owners reported flying around Hogwarts in the last 6 months since the game released? Let's take a look!
Tuesday, June 21, 2011
The Legend of Zelda: Ocarina of Time's Reported Game-Play Hours
Coffee Beans
The Legend of Zelda: Ocarina of Time (TLoZ:OoT) was originally released on the Nintendo 64 system in North America on November 23, 1998.
The game was developed by Nintendo's EAD, and of course directly published by Nintendo. The game had a MSRP of $49.99 when it released on the Nintendo 64, but has since been "re-released" multiple times.
The Legend of Zelda: Ocarina of Time was re-released on the Nintendo GameCube as a bonus disc with The Legend of Zelda: The Wind Waker, and then on February 26, 2007, Nintendo released TLoZ:OoT on the Wii's Virtual Console service for just $10.
How many hours have Wii owners reported playing The Legend of Zelda: Ocarina of Time on the Virtual Console, since the game released? Let's take a look!
Wednesday, December 1, 2010
Metroid: Other M's Reported Game-Play Hours
Coffee Beans:
We last looked at the game-play hours for Samus' latest adventure, Metroid: Other M, on October 18. Metroid: Other M's play-time data debuted on the Nintendo Channel on September 13, and you can see the debut play-time data HERE.
In the last 43 days, how many hours have Wii owners spent playing Samus' new adventure, and what are the average hours of game-play reported for Metroid: Other M? Let's take a look!
Approx. Number of Players Reporting Data:
Metroid: Other M now has 37,552 Wii owners reporting their play-time data, through the Nintendo Channel.
Player Increase Since Last Report:
Metroid: Other M has seen an increase of about 11,826 more players reporting their game-play data, in the 43 days since the last report.
Average Hours & Total Game-Play Hours Reported:
Metroid: Other M has 575,949 Total Hours of game-play reported, an increase of 208,351 game-play hours in the last 43 days reported.
Metroid: Other M's average play-time "Per person" is now 15 Hours 20 Minutes, an increase of 1 Hour 3 Minutes of average game-play time, "Per person" reporting data. The average Metroid: Other M play session is now just over 2 Hours 20 Minutes.
Sale Rank & Advertised Price:
Metroid: Other M's
Amazon.com sale rank is currently #115, and is selling for $24.99.
(Captured around 12:00AM on 12-1-10)
Review Score Averages:
Metroid: Other M's review score average is now 79.17%, based on 49 "professional" reviews on GameRankings.com. This is a slight increase since the last report, which had 47 reviews reported for an average of 79.38%.
(Captured around 12:00AM on 12-1-10)
Thoughts:
News broke about 2 weeks ago, that Metroid: Other M has not met sales expectations in North America, and Nintendo is trying to figure out why. Reggie Fils-Aime, Nintendo of America's president, told Kotaku.com, "We believe that it could be, should be a million unit title." Reggie stated he didn't think the title would reach that number through the holidays, and the title was close to half-a-million units sold so far.
Just in the last week or so, Amazon.com has consistently had the sale price of Metroid: Other M under $30. I wonder if perhaps Nintendo's new strategy to get Metroid: Other M to one million units, is by allowing retailers to slash its price during the holidays?
I still haven't played Metroid: Other M, but the new lower price on Amazon.com has made me interested; though I will probably just end up renting it in the future.
Questions:
If you purchased Metroid: Other M when it first released, and perhaps some Wii owners(like myself) have been on the fence about the title, would you suggest they purchase it while they can for under $30? Or, do you think Samus' latest adventure is more of a rental?
If anybody is interested in Metroid: Other M, you can see it priced on Amazon.com linked directly below:
Link to Kotaku's full interview with Reggie: http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid
We last looked at the game-play hours for Samus' latest adventure, Metroid: Other M, on October 18. Metroid: Other M's play-time data debuted on the Nintendo Channel on September 13, and you can see the debut play-time data HERE.
In the last 43 days, how many hours have Wii owners spent playing Samus' new adventure, and what are the average hours of game-play reported for Metroid: Other M? Let's take a look!
![]() |
The hours shown above are for the United States of America Wii owners, not world-wide. |
Metroid: Other M now has 37,552 Wii owners reporting their play-time data, through the Nintendo Channel.
Player Increase Since Last Report:
Metroid: Other M has seen an increase of about 11,826 more players reporting their game-play data, in the 43 days since the last report.
Average Hours & Total Game-Play Hours Reported:
Metroid: Other M has 575,949 Total Hours of game-play reported, an increase of 208,351 game-play hours in the last 43 days reported.
Metroid: Other M's average play-time "Per person" is now 15 Hours 20 Minutes, an increase of 1 Hour 3 Minutes of average game-play time, "Per person" reporting data. The average Metroid: Other M play session is now just over 2 Hours 20 Minutes.
Sale Rank & Advertised Price:
Metroid: Other M's
(Captured around 12:00AM on 12-1-10)
Review Score Averages:
Metroid: Other M's review score average is now 79.17%, based on 49 "professional" reviews on GameRankings.com. This is a slight increase since the last report, which had 47 reviews reported for an average of 79.38%.
(Captured around 12:00AM on 12-1-10)
Thoughts:
News broke about 2 weeks ago, that Metroid: Other M has not met sales expectations in North America, and Nintendo is trying to figure out why. Reggie Fils-Aime, Nintendo of America's president, told Kotaku.com, "We believe that it could be, should be a million unit title." Reggie stated he didn't think the title would reach that number through the holidays, and the title was close to half-a-million units sold so far.
Just in the last week or so, Amazon.com has consistently had the sale price of Metroid: Other M under $30. I wonder if perhaps Nintendo's new strategy to get Metroid: Other M to one million units, is by allowing retailers to slash its price during the holidays?
I still haven't played Metroid: Other M, but the new lower price on Amazon.com has made me interested; though I will probably just end up renting it in the future.
Questions:
If you purchased Metroid: Other M when it first released, and perhaps some Wii owners(like myself) have been on the fence about the title, would you suggest they purchase it while they can for under $30? Or, do you think Samus' latest adventure is more of a rental?
If anybody is interested in Metroid: Other M, you can see it priced on Amazon.com linked directly below:
Link to Kotaku's full interview with Reggie: http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid
Monday, May 31, 2010
Super Mario Galaxy 2's Data Debut!
(click image to enlarge)
Quick Brew Info:
Super Mario Galaxy 2 released on Sunday, May 23, 2010.
It is the sequel to the original Super Mario Galaxy
that was released on November 12, 2007.
It took approximately 9 days for Super Mario Galaxy 2 to debut on the Wii's Nintendo Channel.
Number of Players Reporting Data:
Super Mario Galaxy 2 has approximately 13,340 players reporting their play-time data, for its data debut on the Nintendo Channel.
"Total" Game-Play Hours Reported:
Super Mario Galaxy 2 has 100,663 Total Hours reported for its debut.
Amazon.com Sale Rank & Advertised Price:
Super Mario Galaxy 2
GameRankings.com Review Score Average:
Super Mario Galaxy 2's review score average is 97.42%, based on 30 reviews.
Questions:
If you purchased Super Mario Galaxy 2, have you played it around 7 hours 33 minutes, like the average play-time per person, or is your play-time higher or lower?
Also, what do you think of the game from what you have played of it so far? Bitter, or sweet?
If you have not purchased Super Mario Galaxy 2, you can see Amazon.com's price for it below:
Saturday, May 22, 2010
Super Mario Galaxy Play-Time Data/Thoughts
Super Mario Galaxy was released on Monday, November 12, 2007.
Tomorrow(5-23-10), Super Mario Galaxy 2
will be released.
About 2 weeks ago, I put Super Mario Galaxy
back in our Wii, after a very long absence from playing it.
My wife started her own campaign, and I played using the second Wii Remote. We've only played that one day, so far.
Here's a picture of our total play-time with Super Mario Galaxy
:
Questions:
If you played the original Super Mario Galaxy, how did you like it compared to other Mario games you may have played? How is your play-time data hours compared to the average per person?
Were you a completionist, and go back to collect all the stars in the game; or were you like me and collected just enough stars for the final boss battle?
Last, but not least, do you plan on purchasing Super Mario Galaxy 2?
Right now, I'm holding off on purchasing it, but do plan on attempting to play it one day.
If you are interested in Super Mario Galaxy, or Super Mario Galaxy 2, you can see prices on Amazon.com below:
Tomorrow(5-23-10), Super Mario Galaxy 2
About 2 weeks ago, I put Super Mario Galaxy
My wife started her own campaign, and I played using the second Wii Remote. We've only played that one day, so far.
Here's a picture of our total play-time with Super Mario Galaxy
(Our Super Mario Galaxy play-time)
I received the original Super Mario Galaxy as a Christmas gift, in 2007.
I collected enough stars for the final boss battle, and once I finished the final boss battle in Super Mario Galaxy, I never went back to find any other stars; or even attempt another play-through of the game.
For some reason, I didn't enjoy Super Mario Galaxy, like I enjoyed Super Mario 64 and Super Mario Sunshine. I don't really know why this was.
I thought perhaps it was my attitude when playing the game, so instead of trading it off; I kept it thinking I would play through the game again one day, from beginning to end.
After looking at our data(shown above), I thought, "I wonder how it compares to the 'average' data reported on the Nintendo Channel?"
Here is Super Mario Galaxy's play-time data, review score average, and current Amazon.com sale rank.
(click image to enlarge)
Approx. Number of Players Reporting Data:
Super Mario Galaxy has approximately 1,340,453 players reporting play-time data in North America.
Total Game-Play Hours/Sessions Reported:
Super Mario Galaxy has 40,364,580 Total Hours reported played, with 30 Hours 7 Minutes being the average play-time per person reporting data. Our average play-time is only 22 hours 53 Minutes. My initial completion of the game had a play-time of just over 20 hours.
The total reported number of play sessions is 21,219,371, with an average of 15.83 sessions per person reporting data. As the first picture showed, we've only contributed 8 play sessions to the total number reported. One of those play sessions was from my wife starting her own game, so that means I finished the game in seven play sessions.
Questions:
If you played the original Super Mario Galaxy, how did you like it compared to other Mario games you may have played? How is your play-time data hours compared to the average per person?
Were you a completionist, and go back to collect all the stars in the game; or were you like me and collected just enough stars for the final boss battle?
Last, but not least, do you plan on purchasing Super Mario Galaxy 2?
Right now, I'm holding off on purchasing it, but do plan on attempting to play it one day.
If you are interested in Super Mario Galaxy, or Super Mario Galaxy 2, you can see prices on Amazon.com below:
Tuesday, November 24, 2009
How Much Would Mario Make In A Week?
Wii's Nintendo Channel Game Data: New Super Mario Bros. Wii's Debut
Do you want to be a plumber?
(click photo to enlarge)
Numbers:
In the first week since New Super Mario Bros. Wii released, 13,359 players have reported data on the Nintendo Channel.
82,335 total game-play hours have been reported. If you were a plumber, working just 40 hours in a week, it would take you 39.5 years to complete the 82,335 hours of work! In the first week, players accumulated more than 9 years of game-play hours.
If Mario charged for the hours played(his hours worked), and he is charging $50-$100 per hour like the typical plumber, in the last week, Mario would have made:
$4,116,750 if he charged only $50 per hour
$8,233,500 if he charged $100 per hour (look out Bobby Kotick!)
Thoughts:
I think it will be interesting to see how New Super Mario Bros. Wii's game-play hours continue, especially after Christmas, because I think it'll be a big "gift" under a lot of gamers' Christmas trees this year.
New Super Mario Bros. Wii is the fastest game I've seen debut on the Nintendo Channel with data, since I've been collecting the data. As the picture shows, New Super Mario Bros. Wii was released on Sunday, November 15, 2009, and the data was captured on Monday, November 23, 2009. That's only 8 days after the game released, and not all eight days have game-play data reported.
I also find interesting the total hours "Per Person" to be at 6 Hours 10 Min., I wonder if most people beat the game, and haven't picked it up for a second play-through yet, or if they're still working they're way through the game.
Questions:
Have you purchased New Super Mario Bros. Wii already? If so, have you beaten the game and how long did it take you? If you haven't purchased it, why haven't you? Leave a comment and let me know!
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